I also think it is past time for a specific test version discussion. The Returning Observation thread has somewhat deteriorated in content and I still think the balance discussion was a bit of a hijack by
GoogleFrog though I've certainly found most of the changes interesting.
On that subject, pyro no longer dominates almost all lower weight raiders. Lack of retreat range means more disengagement chance for those poor bandits and glaives.
I don't like the fact it's now much harder to swarm a comm with raiders due to lower DPS. While I'm broadly on the side of the debate that more response time is generally a good thing, that kind of gambit shouldn't be made prohibitively expensive.
Making repairs cost metal doesn't seem to accomplish much in a world where most HP changes were reverted - they just make it more inconvenient to repair heavies. Sure it's frustrating to see a strider walk away from a near miss, but avoiding a potentially fatal mistake shouldn't be punished. In many cases sacrifices were already made to make that escape possible - be that spending lesser units to distract or losses elsewhere due to attention focussed on urgent extrication.
I like radar on comms, but I preferred the evolution of the idea that recons keep jump but don't gain radar while other comms gain radar. A clear cut decision at the start between intelligence gathering and mobility won't fix commanders by itself but it gives a clear reason to pick a chassis besides recon beyond trollcomming.