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Commander Torpedo Launcher?

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Date Editor Before After
8/30/2019 7:21:47 AMEErankAdminAnarchid before revert after revert
Before After
1 They were fairly oppressive the last time they existed. It is worth noting though that since then: 1 They were fairly oppressive the last time they existed. It is worth noting though that since then:
2 \n 2 \n
3 - Sniper sub was removed 3 - Sniper sub was removed
4 - Seawolf has much shorter range 4 - Seawolf has much shorter range
5 - Scallop has much shorter range 5 - Scallop has much shorter range
6 - Claymore started existing 6 - Claymore started existing
7 - Sonar was mostly removed as a mechanic 7 - Sonar was mostly removed as a mechanic
8 - Lobster was added 8 - Lobster was added
9 \n 9 \n
10 That said, i super doubt a modern torpedo abuse commander would even have to be that tanky. The tank build was popular because the idea behind underwater combat not erasing surface was that it would be low dps, so you would prefer surface units to do real damage. Or something. In practice sea play was almost completely underwater, and regenerating long-ranged tanky commanders were indestructible given that everything else was low dps. 10 That said, i super doubt a modern torpedo abuse commander would even have to be that tanky. The tank build was popular because the idea behind underwater combat not erasing surface was that it would be low dps, so you would prefer surface units to do real damage. Or something. In practice sea play was almost completely underwater, and regenerating long-ranged tanky commanders were indestructible given that everything else was low dps.
11 \n 11 \n
12 But that made sense because the sniper subs could still at least match range with the commander. A range-buffed torp commander in modern zk will outrange everything and thus it will only need to take damage if it's slower than its adversaries. This means that it will try to be fast rather than thick. Lobbing an Ultimatum at such a mobile target is not going to be super easy. 12 But that made sense because the sniper subs could still at least match range with the commander. A range-buffed torp commander in modern zk will outrange everything - its longest-range adversaries are Scallop underwater, and Siren above - and thus it will only need to take damage if it's slower than its adversaries. This means that it will try to be fast rather than thick. Lobbing an Ultimatum at such a mobile target is not going to be super easy.