Quick question:
Is there a reason that commanders don't have the option to equip a torpedo launcher? I'd like to be able to send a commander out into the front lines when the front line is underwater, but the best a commander can do out there is build Urchin turrets or perform terraforming shenanigans. I propose one of two solutions:
A)-Have torpedoes be automatically included when you equip the missile or rocket launcher (basically, you allow the missile launcher attachment to function underwater, though perhaps with reduced range).
---PROS: Easier to implement, likely doesn't upset balance, somewhat intuitive
---CONS: Difficult for players to realize it's there, improves upon already-excellent weapon choice
B)-Create a separate, level-4-only weapon for it, preventing a situation where a player doesn't have a surface weapon.
---PROS: Having a separate weapon slot lets you create a unique upgrade for it, such as depth charges, slowing, or stunning
---CONS: Restricts access to mid-late game, wherein commanders might not be as helpful anyway