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@Dogma
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1 |
@Dogma
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2 |
An outlaw pulse weapon would be nice.
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2 |
An outlaw pulse weapon would be nice.
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3 |
\n
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3 |
\n
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4 |
Here's an idea. If we're discussing the gravity beams and Outlaw pulses, why not add an ability for it? Say, a medium-sized Outlaw pulse that, instead of slowing, pushes the units outwards from it?
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Here's an idea. If we're discussing the gravity beams and Outlaw pulses, why not add an ability for it? Say, a medium-sized Outlaw pulse that, instead of slowing, pushes the units outwards from it?
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5 |
This
wouldn't
affect
larger
units,
but
the
smaller
ones,
like
the
Glaive,
Scorcher
and
Thugs
would
be
sent
into
an
arc
in
the
air
and
flying
off
a
few
feet
before
crashing
down
for
that
sweet,
sweet
Fall
Damage.
|
5 |
This
wouldn't
affect
larger
units,
but
the
smaller
ones,
like
the
Glaive,
Scorcher
and
Thugs
would
be
sent
into
an
arc
in
the
air
and
flying
off
a
few
feet
before
crashing
down
for
that
sweet,
sweet
Fall
Damage.
(
And,
more
importantly,
to
keep
those
irritating
buggers
away
from
the
mighty
Jugglenaut)
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6 |
\n
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6 |
\n
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7 |
I'm thinking that this could either be around the Jugglenaut, or at a nearby targeted location.
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7 |
I'm thinking that this could either be around the Jugglenaut, or at a nearby targeted location.
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8 |
\n
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8 |
\n
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9 |
...
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9 |
...
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10 |
\n
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10 |
\n
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11 |
TL;DR: Outlaw Pulse ability that pushes small units outwards from it, could either be a targeted ability, or activated around it.
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11 |
TL;DR: Outlaw Pulse ability that pushes small units outwards from it, could either be a targeted ability, or activated around it.
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12 |
Keep the gravity beams for single, larger units.
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12 |
Keep the gravity beams for single, larger units.
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