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Ravens and air in general is broken and almost unusable

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Date Editor Before After
3/31/2019 2:06:03 AMUSrankShaman before revert after revert
Before After
1 I experimented a bit with air rerole. What I would like to try: 1 I experimented a bit with air rerole. What I would like to try:
2 \n 2 \n
3 \n 3 \n
4 Swift: Rerole to fighter-bomber. 4 Swift: Rerole to fighter-bomber.
5 * Single use before rearming. 5 * Single use before rearming.
6 * High alpha vs air targets. 6 * High alpha vs air targets.
7 * Better vs ground targets than air targets. 7 * Better vs ground targets than air targets.
8 * Slow when out of ammo. (75% normal speed) 8 * Slow when out of ammo. (75% normal speed)
9 * fast when has ammo. (200% normal speed) 9 * fast when has ammo. (200% normal speed)
10 * Remove sprint.
10 \n 11 \n
11 This effectively means that swift becomes a first responder kind of deal. The fact it requires ammo means that players cannot effectively shut down medium-larger raids. 12 This effectively means that swift becomes a first responder kind of deal. The fact it requires ammo means that players cannot effectively shut down medium-larger raids. The speed with ammo allows it to retain its ability as a scout.
12 \n 13 \n
13 Raptor: Buff the fuck out of it. Dedicated AA plane. 14 Raptor: Buff the fuck out of it. Dedicated AA plane.
14 * Has enough health to survive 2-3 swift attacks. 15 * Has enough health to survive 2-3 swift attacks.
15 * Reverse combat speed from slowing down to speeding up by 20-33%. (becomes sticky fighter) 16 * Reverse combat speed from slowing down to speeding up by 20-33%. (becomes sticky fighter)
16 * Better turn rate. 17 * Better turn rate.
17 * Slight decrease in speed. 18 * Slight decrease in speed.
18 * better dps 19 * better dps
19 * Economical counter to air, but slow to deploy. 20 * Economical counter to air, but slow to deploy.
20 \n 21 \n
21 Phoenix: Rerole to Area Denial/Riot 22 Phoenix: Rerole to Area Denial/Riot
22 * CAS-ification. (3 bombs / 2 subprojectiles ea. Subprojectile is equivalent to koda.) 23 * CAS-ification. (3 bombs / 2 subprojectiles ea. Subprojectile is equivalent to koda.)
23 * Larger area of effect. 24 * Larger area of effect.
24 * Slight health increase? 25 * Slight health increase?
25 \n 26 \n
26 Shadow: No change 27 Shadow: No change
27 \n 28 \n
28 Licho: Better attritioner. 29 Licho: Better attritioner.
29 * Delayed explosion / multistage explosion: 30 * Delayed explosion / multistage explosion:
30 * Negative impulse nondamaging primary. Large aoe. 31 * Negative impulse nondamaging primary. Large aoe.
31 * 1 second before secondary high impulse damaging secondary. (equivalent to current) 32 * 1 second before secondary high impulse damaging secondary. (equivalent to current)