1. Factory "land" mode is broken
How to reproduce: Set factory mode to "land", set way point out of factory somewhere nearby
Happening: Planes fly out of factory and CONTINUE to fly over way point
Expected: Planes fly out of factory and LAND at designated way point
2. Ravens fail to bomb fat moving targets half of the time when set to DIVE mode
http://zero-k.info/Battles/Detail/7021223. Area attack command mysteriously fails to work in some cases while perfectly working in other
https://zero-k.info/Battles/Detail/7007674. Existing bombers in need of rearm do not pickup freshly built air pads unless u manually order them to re-arm
Non critical, but damn annoying
5. And most importantly - there seems to be design/balance issues with air
- Ravens are awful vs bombing moderately small units, read rovers, warriors, zeuses etc
they are painfully slow while diving, dying to glaives and scorchers, but can't hit anything moving while not diving
- Phoenixes aren't designed for this kind of task and made from paper
- Lichos are too expensive and can't deal with high HP units anyway due to low damage
- Hawks are problematic as superiority fighters - die even to damn brawlers and black downs and are soooo painfully slow in reaction time on big maps.
so... all shit considered I'd think twice before starting air fac ur next game unless u are into mindless swift spam, this shit seems to work great