Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Scythe needs nerf/rebalance

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/9/2019 9:21:16 PMRUrankFirepluk before revert after revert
2/9/2019 9:21:03 PMRUrankFirepluk before revert after revert
2/9/2019 9:20:48 PMRUrankFirepluk before revert after revert
2/9/2019 7:14:42 PMRUrankFirepluk before revert after revert
2/9/2019 6:01:57 PMRUrankFirepluk before revert after revert
2/9/2019 5:50:16 PMRUrankFirepluk before revert after revert
2/9/2019 5:47:33 PMRUrankFirepluk before revert after revert
2/9/2019 5:46:14 PMRUrankFirepluk before revert after revert
2/9/2019 5:42:48 PMRUrankFirepluk before revert after revert
2/9/2019 5:41:40 PMRUrankFirepluk before revert after revert
2/9/2019 5:40:12 PMRUrankFirepluk before revert after revert
2/9/2019 5:39:25 PMRUrankFirepluk before revert after revert
2/9/2019 5:36:40 PMRUrankFirepluk before revert after revert
2/9/2019 5:35:53 PMRUrankFirepluk before revert after revert
Before After
1 This shit is way too OP both in 1v1 and team games 1 This shit is way too OP both in 1v1 and team games
2 \n 2 \n
3 1. Fast 3 1. Fast
4 2. High burst DPS 4 2. High burst DPS
5 3. High HP 5 3. High HP
6 4. Fast re-cloak combined with fast unit speed makes adv. micro really scary - run away, cloak, turn 180 degree - wipe off chasing enemy 6 4. Fast re-cloak combined with fast unit speed makes adv. micro really scary - run away, cloak, turn 180 degree - wipe off chasing enemy
7 5. Relatively small decloak radius - makes it easy to sneak in behind enemy main forces and backstab from unexpected direction 7 5. Relatively small decloak radius - makes it easy to sneak in behind enemy main forces and backstab from unexpected direction
8 6. Low energy requirements which makes it very good at early game rushes(compare E requirements to a widow for example) 8 6. Low energy requirements which makes it very good at early game rushes(compare E requirements to a widow for example)
9 7. Very fast auto heal when not taking damage 9 7. Very fast auto heal when not taking damage
10 8. Relatively low cost of 250m for all mentioned benefits 10 8. Relatively low cost of 250m for all mentioned benefits
11 \n 11 \n
12 => Due to all above it scales pretty well, 10 is almost x10 times better than 1 and even 1 is formidable at raiding weakly defended expansions. 12 => Due to all above it scales very well, 10 is almost x10 times better than 1 and even 1 is formidable at raiding weakly defended expansions.
13 \n 13 \n
14 Compared to THIS flea was a non existent problem. Unit needs a massive nerf/redesign 14 Compared to THIS flea was a non existent problem. Unit needs a massive nerf/redesign
15 \n 15 \n
16 What would I do if we wanted to keep unit feeling the same? 16 What would I do if we wanted to keep unit feeling the same?
17 Cost - 300m 17 Cost - 300m
18 increase E upkeep to forbid/delay early game scythe rush && mindless spam and make scythe upkeep growth tied to eco growth 18 increase E upkeep to forbid/delay early game scythe rush && mindless spam and make scythe upkeep growth tied to eco growth
19 \n 19 \n
20 [spoiler] 20 [spoiler]
21 Slash, slash, - slash, slash 21 Slash, slash, - slash, slash
22 sound could use a replacement as well... annoying as fck... 22 sound could use a replacement as well... annoying as fck...
23 [/spoiler] 23 [/spoiler]