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War Sweeps the Galaxy

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Date Editor Before After
6/23/2018 10:09:18 PMGBrank[Fx]Drone before revert after revert
Before After
1 I had fun, wish it would have gone on a lot longer was enjoying it. 1 I had fun, wish it would have gone on a lot longer was enjoying it.
2 \n 2 \n
3 Allow me to list the most glaring issues. 3 Allow me to list the most glaring issues.
4 \n 4 \n
5 - Its purple star rank circlejerk. Literally no one else is even relevant or can hope to compete. 5 - Its purple star rank circlejerk. Literally no one else is even relevant or can hope to compete.
6 - Dozens of players in #Federation, only 2-3 can play at a time. Does not scale very well at all. 6 - Dozens of players in #Federation, only 2-3 can play at a time. Does not scale very well at all.
7 - Noobs that want to play are nothing more than absolute dead-weight, hugely harmful to a faction to have a lvl 5 player who spam 'join'. This encourages leadership raging hard at new players. 7 - Noobs that want to play are nothing more than absolute dead-weight, hugely harmful to a faction to have a lvl 5 player who spam 'join'. This encourages leadership raging hard at new players.
8 - Win condition is literally just capture 1 planet. Very dull and anti-climatic. Empire was doing way better than Federation but we captured the right planet so we win. 8 - Win condition is literally just capture 1 planet. Very dull and anti-climatic. Empire was doing way better than Federation but we captured the right planet so we win.
9 - Coming out of a winning battle where we captured a planet, the "attack" list hadn't updated so we ended up attacking a planet we already own. 9 - Coming out of a winning battle where we captured a planet, the "attack" list hadn't updated so we ended up attacking a planet we already own.
10 - Dynasty was a bit of a dead faction so we all had to wait 20 mins every time it was their turn. Not much incentive to switch Dynasty or to care about balance. 10 - Dynasty was a bit of a dead faction so we all had to wait 20 mins every time it was their turn. Not much incentive to switch Dynasty or to care about balance.
11 - So many people dont understand anything about PW. It's not explained anywhere except wall of text on a wiki page.
12 \n
13 Edit:
14 \n
15 - Another thing that bother me was the personal ownership of planets felt like very redundant feature. The code will always hand each planet to a player who does not have a planet. If I win 3 battles to capture a planet but ANY of the players in the 3v3 team of any of the games doesnt have a planet then he will be owner. So it's like system is designed to have as many different planet owners as possible. Whats the point of this? The code should always favor the individual with the most personal influence like it used to. In the case of a tie, it should go to the individual with less planets.
16 \n
17 I think a lot of people were enjoying this PW and were excited but it ended so quickly and wasnt fun for a lot of people. I hope it is reworked and restarted quickly.