4 |
Evolution
RTS
release
brought
over
50,
000
players,
with
a
peak
simultaneous
steam
playercount
of
over
290
and
an
average
playercount
of
over
80.
The
problem
is
that
lobby
issues
among
other
things
meant
that
after
a
month
peak
player
count
dropped
down
to
a
fourth
of
its
former
state,
and
it
kept
going
down
from
there.
I
think
the
takeaway
is
what
most
of
the
forum
has
already
thought,
that
steam
release
will
ultimately
not
increase
playercounts
*if*
it's
confusing
for
new
players
and
they
end
up
quitting
before
playing;
however,
if
the
game's
in
such
a
state
that
the
people
who
join
Zero-K
when
it
launches
on
Steam
(
and
there
will
be
a
lot
of
them)
feel
like
it's
worth
sticking
around,
then
the
steam
release
will
bring
many
players
to
Zero-K,
over
the
short
and
long
terms.
|
4 |
Evolution
RTS
release
brought
over
50,
000
players,
with
a
peak
simultaneous
steam
playercount
of
over
290
and
an
average
playercount
of
over
80.
The
problem
is
that
lobby
issues
among
other
things
meant
that
after
a
month
player
count
dropped
down
to
a
fourth
of
its
former
state,
and
it
kept
going
down
from
there.
I
think
the
takeaway
is
what
most
of
the
forum
has
already
thought,
that
steam
release
will
ultimately
not
increase
playercounts
*if*
it's
confusing
for
new
players
and
they
end
up
quitting
before
playing;
however,
if
the
game's
in
such
a
state
that
the
people
who
join
Zero-K
when
it
launches
on
Steam
(
and
there
will
be
a
lot
of
them)
feel
like
it's
worth
sticking
around,
then
the
steam
release
will
bring
many
players
to
Zero-K,
over
the
short
and
long
terms.
|