1 |
1.) Scythe (surprise, surprise)
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1 |
1.) Scythe (surprise, surprise)
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2 |
2.) Roach (more surprises)
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2 |
2.) Roach (more surprises)
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3 |
3.
)
Advanced
Radar
(
a
true
surprise)
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3 |
3.
)
Advanced
Radar
(
a
true
surprise)
/
Athena
(
Tied)
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4 |
\n
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4 |
\n
|
5 |
Disruption is my game. d:
|
5 |
Disruption is my game. d:
|
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|
6 |
\n
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|
7 |
My playstyle is simple: disrupt enemy operations using stealth and other "special tactics" -- be it buried outlaws (my new "attrition generator"), scythes (deep raiding/assassination/scout), positioning warfare with invisible units and advanced radars, advanced radars with snipers (for perfect accuracy sniping) or athenas in the rear. I don't usually play frontline at all (if it can be avoided, don't like that playstyle). However, disruption on its own will not win a game, it's more of a force multiplier, going where and when needed, trying to create opportunities for frontliners or creating distractions. In summery, I exist purely to remove or negate one or more player's ability to operate under normal conditions.
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