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Make level-ups meaningful?

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Date Editor Before After
4/12/2016 2:18:43 PMPLrankOrfelius before revert after revert
Before After
1 Actually I like the idea. 1 Actually I like the idea.
2 A unit that has 2 ( or more) different activable states with opposite effects. For example high damage assault that can be quick morphed into a static version with a rapid regen but also without ability to fire. Or a unit that can only fire in a very limited angle but can be deployed as a turret to gain a 360 coverage. It adds flavour, tactical element and revards micromanagment. What is there to not to like? 2 A unit that has 2 ( or more) different activable states with opposite effects. For example high damage assault that can be quick morphed into a static version with a rapid regen but also without ability to fire. Or a unit that can only fire in a very limited angle but can be deployed as a turret to gain a 360 coverage.
3 It adds flavour, tactical element and revards micromanagment. Think of it as a crabe basically but with more drawbacks to its function than just immobility.