1 |
because
it
delays
the
attackers
costing
them
time,
unit
tech
and
600
metal
allowing
an
edge
for
the
'defender'
player
who
can
place
factory
spam
cons
and
rapidly
expand
with
a
full
set
of
units
|
1 |
restricting
the
attackers
delays
the
attackers
costing
them
time,
unit
tech
and
600
metal
allowing
an
edge
for
the
'defender'
player
who
can
place
factory
spam
cons
and
rapidly
expand
with
a
full
set
of
units
|
|
|
2 |
\n
|
|
|
3 |
they will need to be attacked by 11 other players or they will win.. i chose this because it will make killing the defender harder forcing the 'attackers' to not solely prioritize ffa and to cooperate or loose the cash..
|
2 |
\n
|
4 |
\n
|
3 |
they
will
need
to
be
attacked
by
11
other
players
or
they
will
win.
.
i
chose
this
because
it
will
make
killing
the
defender
hard
forcing
the
'attackers'
to
not
solely
prioritize
ffa
and
to
cooperate
or
loose
the
cash.
.
|
5 |
enemies
still
benefit
keeping
a
defense
and
striking
a
neighbor
but
ceasefires
could
occur.
|
4 |
\n
|
6 |
\n
|
5 |
enemies still benefit keeping a defense and striking a neighbor
|
|
|
6 |
\n
|
7 |
\n
|
7 |
does the building restriction also prevent a factory plop? is there a way to set options for a player or to exclude a player from unit restriction?
|
8 |
does the building restriction also prevent a factory plop? is there a way to set options for a player or to exclude a player from unit restriction?
|
8 |
\n
|
9 |
\n
|
9 |
i
would
prefer
to
just
have
all
players
un-able
to
fac
plop
except
the
defender.
.
and
anyone
be
able
to
build
a
factory
|
10 |
i
would
prefer
to
just
have
all
players
except
the
defender
un-able
to
fac
plop.
.
and
anyone
be
able
to
build
anything
|