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[color=#FFFC00]
C
[/color][color=#C0FF00]H
[/color][color=#00FFFF]A
[/color][color=#C0FF00]O
[/color][color=#00FFFF]S
[/color][color=#010D02]
.
[/color][color=#C0FF00]F
[/color][color=#00FFFF]F
[/color][color=#C0FF00]A
[/color]
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C
[color=#C0FF00]H
[/color][color=#00FFFF]A
[/color][color=#C0FF00]O
[/color][color=#00FFFF]S
[/color][color=#010D02]
.
[/color][color=#C0FF00]F
[/color][color=#00FFFF]F
[/color][color=#C0FF00]A
[/color]
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[color=#FF0000]H[/color]
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[color=#FF0000]H[/color]
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[color=#FF8C00]A [/color]
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[color=#FF8C00]A [/color]
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[color=#FF0000]O[/color]
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[color=#FF0000]O[/color]
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[color=#FF8C00]S [/color]
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[color=#FF8C00]S [/color]
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\n
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\n
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[color=#FF0000]F[/color]
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[color=#FF0000]F[/color]
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[color=#FF8C00]F [/color]
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[color=#FF8C00]F [/color]
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[color=#FF0000]A[/color]
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[color=#FF0000]A[/color]
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[img]http://s17.postimg.org/95oz6l9y7/black_banner.jpg[/img] =WIP= [spoiler]
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[img]http://s17.postimg.org/95oz6l9y7/black_banner.jpg[/img] =WIP= [spoiler]
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[color=#7401DF]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/color]
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[color=#7401DF]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/color]
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\n
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\n
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~~~~~~~~
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~~~~~~~~
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[color=#D4AF37]Rules:[/color]
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[color=#D4AF37]Rules:[/color]
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~~~~~~~~
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~~~~~~~~
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[spoiler]
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[spoiler]
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[color=#FF0000]* [/color]loss condition = no constructors or factories (not counting nanoframes or Caretaker)
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[color=#FF0000]* [/color]loss condition = no constructors or factories (not counting nanoframes or Caretaker)
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\n
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\n
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[color=#FF0000]* [/color]the lowest elo player is the very first 'defender'
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[color=#FF0000]* [/color]the lowest elo player is the very first 'defender'
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\n
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\n
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[color=#FF0000]* [/color]there is only 1 'defender' in a round and all other players are 'attackers'
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[color=#FF0000]* [/color]there is only 1 'defender' in a round and all other players are 'attackers'
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\n
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\n
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[color=#FF0000]* [/color]if an attacker wins they then become next rounds 'defender'
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[color=#FF0000]* [/color]if an attacker wins they then become next rounds 'defender'
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\n
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\n
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[color=#FF0000]* [/color]if a 'defender' accumulates a total survival time of 60 minutes then the 'defender' wins
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[color=#FF0000]* [/color]if a 'defender' accumulates a total survival time of 60 minutes then the 'defender' wins
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\n
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\n
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[color=#FF0000]* [/color]defender can also try to win by totally annihilating all the 'attackers'
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[color=#FF0000]* [/color]defender can also try to win by totally annihilating all the 'attackers'
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\n
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\n
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[color=#FF8C00]each player can only win one of the three cash bounty's and only when playing as a 'defender'[/color]
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[color=#FF8C00]each player can only win one of the three cash bounty's and only when playing as a 'defender'[/color]
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[/spoiler]
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[/spoiler]
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~~~~~~~~
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~~~~~~~~
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[color=#D4AF37]Score:[/color]
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[color=#D4AF37]Score:[/color]
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~~~~~~~~
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~~~~~~~~
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[spoiler]
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[spoiler]
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Winners by order and survival time: tba
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Winners by order and survival time: tba
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\n
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\n
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\n
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\n
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Winners by order and total annihilation: tba
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Winners by order and total annihilation: tba
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\n
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\n
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\n
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\n
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'Defender' players current minutes survived out of 60:
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'Defender' players current minutes survived out of 60:
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\n
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\n
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1.
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1.
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2.
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2.
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3.
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3.
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4.
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4.
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5.
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5.
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6.
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6.
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7.
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7.
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8.
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8.
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9.
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9.
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10.
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10.
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11.
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11.
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12.
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12.
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13.
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13.
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14.
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14.
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[/spoiler]
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[/spoiler]
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~~~~~~~~
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~~~~~~~~
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[color=#D4AF37]Outline:[/color]
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[color=#D4AF37]Outline:[/color]
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~~~~~~~~
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~~~~~~~~
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[spoiler]
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[spoiler]
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[color=#0000FF]TESTED:[/color] [color=#FF0000]*1#[/color]
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[color=#0000FF]TESTED:[/color] [color=#FF0000]*1#[/color]
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[color=#0000FF]EVENT NAME:[/color] [color=#00FF00]chaos ffa[/color]
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[color=#0000FF]EVENT NAME:[/color] [color=#00FF00]chaos ffa[/color]
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[color=#0000FF]MAP:[/color] [color=#FFFF00]Moon Quartet Remake[/color] http://zero-k.info/Maps/Detail/7609
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[color=#0000FF]MAP:[/color] [color=#FFFF00]Moon Quartet Remake[/color] http://zero-k.info/Maps/Detail/7609
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[color=#0000FF]BOUNTY:[/color] tba [color=#FF0000]'currency = $Aus$' .. '3 cash prizes'[/color]
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[color=#0000FF]BOUNTY:[/color] tba [color=#FF0000]'currency = $Aus$' .. '3 cash prizes'[/color]
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[color=#0000FF]CHEAT:[/color] [color=#00FF00]kicked[/color]
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[color=#0000FF]CHEAT:[/color] [color=#00FF00]kicked[/color]
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[color=#0000FF]TIME/DATE:[/color] tba [color=#FF0000]'prime time' .. '3 day event'[/color]
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[color=#0000FF]TIME/DATE:[/color] tba [color=#FF0000]'prime time' .. '3 day event'[/color]
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[color=#0000FF]SLOTS:[/color] [color=#FFFF00]12[/color]
|
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[color=#0000FF]SLOTS:[/color] [color=#FFFF00]12[/color]
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[color=#0000FF]SUBSTITUTE:[/color] [color=#00FF00]replace missing players or players with previous victory as a 'defender'.[/color]
|
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[color=#0000FF]SUBSTITUTE:[/color] [color=#00FF00]replace missing players or players with previous victory as a 'defender'.[/color]
|
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[color=#0000FF]RULES:[/color] tba [color=#FF0000]'changing'[/color]
|
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[color=#0000FF]RULES:[/color] tba [color=#FF0000]'changing'[/color]
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[/spoiler]
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[/spoiler]
|
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[color=#7401DF]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/color]
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[color=#7401DF]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/color]
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=Guide=
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=Guide=
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============================
|
74 |
============================
|
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[color=#D4AF37]quick reference of rule-set:[/color]
|
75 |
[color=#D4AF37]quick reference of rule-set:[/color]
|
76 |
============================
|
76 |
============================
|
77 |
[spoiler]
|
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[spoiler]
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```````````````````````````````````````````````````````````````````````````````````````````````````
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```````````````````````````````````````````````````````````````````````````````````````````````````
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. [color=#9400D3]'attackers' ::[/color]
|
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. [color=#9400D3]'attackers' ::[/color]
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80 |
|
80 |
|
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' [color=#9400D3]*[/color] cant plop any standard fac ever .. can build strider hub
|
81 |
' [color=#9400D3]*[/color] cant plop any standard fac ever .. can build strider hub
|
82 |
' [color=#9400D3]*[/color] can use Athena, rezurection and capture to obtain factory
|
82 |
' [color=#9400D3]*[/color] can use Athena, rezurection and capture to obtain factory
|
83 |
' [color=#9400D3]*[/color] last man standing is next rounds 'defender'
|
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' [color=#9400D3]*[/color] last man standing is next rounds 'defender'
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\n
|
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\n
|
85 |
```````````````````````````````````````````````````````````````````````````````````````````````````
|
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```````````````````````````````````````````````````````````````````````````````````````````````````
|
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. [color=#9400D3]'defender' ::[/color]
|
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. [color=#9400D3]'defender' ::[/color]
|
87 |
|
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|
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' [color=#9400D3]*[/color] time in minutes survived accumulates reach a total of 60 minutes to win
|
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' [color=#9400D3]*[/color] time in minutes survived accumulates reach a total of 60 minutes to win
|
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' [color=#9400D3]*[/color] annihilate all 'attackers' to win.
|
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' [color=#9400D3]*[/color] annihilate all 'attackers' to win.
|
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\n
|
90 |
\n
|
91 |
```````````````````````````````````````````````````````````````````````````````````````````````````
|
91 |
```````````````````````````````````````````````````````````````````````````````````````````````````
|
92 |
[/spoiler]
|
92 |
[/spoiler]
|
93 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
93 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
94 |
[color=#9400D3]Starting notes:[/color]
|
94 |
[color=#9400D3]Starting notes:[/color]
|
95 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
95 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
96 |
[spoiler]
|
96 |
[spoiler]
|
97 |
the lowest elo player is the first 'defender'
|
97 |
the lowest elo player is the first 'defender'
|
98 |
\n
|
98 |
\n
|
99 |
[color=#FF8C00]if no 'defender' is known at the start of a new game
|
99 |
[color=#FF8C00]if no 'defender' is known at the start of a new game
|
100 |
or if a player dropped out then the game can be reset by doing the following:[/color]
|
100 |
or if a player dropped out then the game can be reset by doing the following:[/color]
|
101 |
[color=#FF8C00]all scores are kept and the lowest elo player is the first 'defender' of a new round[/color]
|
101 |
[color=#FF8C00]all scores are kept and the lowest elo player is the first 'defender' of a new round[/color]
|
102 |
[/spoiler]
|
102 |
[/spoiler]
|
103 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
103 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
104 |
[color=#9400D3]loss conditions[/color]
|
104 |
[color=#9400D3]loss conditions[/color]
|
105 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
105 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
106 |
[spoiler]
|
106 |
[spoiler]
|
107 |
loss 1 = zero remaining constructors or factories (not counting nanoframes or Caretaker)
|
107 |
loss 1 = zero remaining constructors or factories (not counting nanoframes or Caretaker)
|
108 |
[/spoiler]
|
108 |
[/spoiler]
|
109 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
109 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
110 |
[color=#9400D3]victory conditions[/color]
|
110 |
[color=#9400D3]victory conditions[/color]
|
111 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
111 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
112 |
[spoiler]
|
112 |
[spoiler]
|
113 |
victory 1 = survived as the 'defender'
|
113 |
victory 1 = survived as the 'defender'
|
114 |
victory 2 = 60 minutes total time survived as 'defender'
|
114 |
victory 2 = 60 minutes total time survived as 'defender'
|
115 |
[/spoiler]
|
115 |
[/spoiler]
|
116 |
[color=#7401DF]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/color]
|
116 |
[color=#7401DF]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/color]
|
117 |
\n
|
117 |
\n
|
118 |
[tooltip=ignore this for now][color=#FF8C00](?)[/color][/tooltip] misc[spoiler]
|
118 |
[tooltip=ignore this for now][color=#FF8C00](?)[/color][/tooltip] misc[spoiler]
|
119 |
!setoptions
|
119 |
!setoptions
|
120 |
[color=#FF8C00]noelo=1,mutespec=mute,cratermult=2,disabledunits=factorycloak+
|
120 |
[color=#FF8C00]noelo=1,mutespec=mute,cratermult=2,disabledunits=factorycloak+
|
121 |
factoryshield+factoryjump+factoryspider+
|
121 |
factoryshield+factoryjump+factoryspider+
|
122 |
factoryveh+factorytank+factoryhover+
|
122 |
factoryveh+factorytank+factoryhover+
|
123 |
factoryamph+factoryplane+factorygunship[/color]
|
123 |
factoryamph+factoryplane+factorygunship[/color]
|
124 |
[/spoiler]
|
124 |
[/spoiler]
|
125 |
[/spoiler]
|
125 |
[/spoiler]
|