| 1 | One of the problems was that tank raiders needed to trade very well against raiders from other factories due to the lack of a proper riot. | 1 | One of the problems was that tank raiders needed to trade very well against raiders from other factories due to the lack of a proper riot. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | Panthers were tuned to be extra deadly against Scorchers (just barely having enough damage to two hit kill them) since without that there would be little that the tank player could do to really counter Scorchers. This resulted in somewhat undesirable gameplay where tanks could own the map against vehicles  with Panthers and force them to play defensive hiding behind Levelers/Slashers/defenses. | 3 | Panthers were tuned to be extra deadly against Scorchers (just barely having enough damage to two hit kill them) since without that there would be little that the tank player could do to really counter Scorchers. This resulted in somewhat undesirable gameplay where tanks could own the map against vehicles  with Panthers and force them to play defensive hiding behind Levelers/Slashers/defenses. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | With Banisher off the rioty skirm role and firmly in the riot role Panthers don't have to counter Scorchers or other raiders like they needed in the past. | 5 | With Banisher off the rioty skirm role and firmly in the riot role Panthers don't have to counter Scorchers or other raiders like they needed in the past. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | The 
            following 
            change 
            puts 
            Scorcher 
            above 
            Panther's 
            two 
            hit 
            threshold 
            and 
            Glaive 
            above 
            Panthers' 
            one 
            hit 
            threshold 
            without 
            nerfing 
            Panthers 
            against 
            most 
            other 
            things: 
            https://github.
            com/ZeroK-RTS/Zero-K/commit/dfc50983a77493a562e3351a9cf8a018c6df8c59 | 7 | The 
            following 
            change 
            is 
            also 
            related 
            to 
            the 
            Banisher 
            change,
             
            it 
            puts 
            Scorcher 
            above 
            Panther's 
            two 
            hit 
            threshold 
            and 
            Glaive 
            above 
            Panthers' 
            one 
            hit 
            threshold 
            without 
            nerfing 
            Panthers 
            against 
            most 
            other 
            things: 
            https://github.
            com/ZeroK-RTS/Zero-K/commit/dfc50983a77493a562e3351a9cf8a018c6df8c59 | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | Ideally 
            these 
            changes 
            will 
            result 
            in 
            tanks 
            not 
            inhibiting 
            aggressive 
            play 
            from 
            vehicles 
            and 
            other 
            factorues 
            as 
            hard 
            while 
            having 
            the 
            tools 
            to 
            deal 
            with 
            it.
             
            This 
            Banisher 
            might 
            need 
            further 
            tweaks 
            as 
            players 
            figure 
            out 
            how 
            good 
            or 
            bad 
            it 
            actually 
            is. | 9 | Ideally 
            these 
            changes 
            will 
            result 
            in 
            tanks 
            not 
            inhibiting 
            aggressive 
            play 
            from 
            vehicles 
            and 
            other 
            factories 
            as 
            hard 
            while 
            having 
            the 
            tools 
            to 
            deal 
            with 
            it.
             
            This 
            Banisher 
            might 
            need 
            further 
            tweaks 
            as 
            players 
            figure 
            out 
            how 
            good 
            or 
            bad 
            it 
            actually 
            is. | 
                
                    | 10 | \n | 10 | \n | 
                
                    | 11 | These changes also finally give tanks a decent counter to Panthers which will hopefully improve the tank mirror. | 11 | These changes also finally give tanks a decent counter to Panthers which will hopefully improve the tank mirror. |