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Drops are an intentional part of ZK's design.
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Drops are an intentional part of ZK's design.
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Countering drops is part of the air player's duty. Valkyries go down fast when attacked by swifts, but the air player needs to have radar(s) up to see them coming.
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Countering drops is part of the air player's duty. Valkyries go down fast when attacked by swifts, but the air player needs to have radar(s) up to see them coming.
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Without an air player, Faraday can still one-shot any drops.
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Without an air player, Faraday can still one-shot any drops.
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Drops are meant for tactical redeployment as well, whether it be carrying scallops around to hunt down survivors, or relocating a shieldball, or saving slashers and wolverines from certain death!
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