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Title: Zero-K: All Welcome
Host: CZrankSpringiee
Game version: Zero-K v1.2.11.2
Engine version: 91.0
Battle ID: 310989
Started: 10 years ago
Duration: 4 minutes
Players: 13
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 56.2%

ILranknimor
PLrankRafalpluk
GBrankPrincey
CArankStumi
USrankZawoof
CHrank[MnVt]Marmoth#old#45700
Team 2
Chance of victory: 43.8%

DErankAdminmojjj
ITrankOldGhostStalker
ATrankRomux
DErankSinoe
RUrankZloid
USrankLancelot126
CHrankPleaseHelp

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10 years ago
Teamwork
+0 / -0


10 years ago
Scallop drop #1
+0 / -0

10 years ago
#scallOPdrop #annoying
+1 / -0
10 years ago
Scallop airdrop is the new teams meta.
+0 / -0


10 years ago
quote:
Scallop airdrop is the new teams meta.


They probably will never be the same kind of success as seen in the original bullshit drops though. I regret ever having done those drops now since this monstrosity has surfaced in the meta. The effects it has on the newbie population of teams is quite dreadful. Now I see newbies spamming scallops against skirmisher spam, attempted bullshit drops with too many scallops and too slow, or going against enemy air. The effects on other people though also means now bsdrops are harder to pull off, which leads to actual effort. :/

At least drops are making its way into the meta. Perhaps its time to introduce blastshit shotgun into the meta...
+0 / -0
Drops are an intentional part of ZK's design.

Countering drops is part of the air player's duty. Valkyries go down fast when attacked by swifts, but the air player needs to have radar(s) up to see them coming.

Without an air player, Faraday can still one-shot any drops.

Drops are meant for tactical redeployment as well, whether it be carrying scallops around to hunt down survivors, or relocating a shieldball, or saving slashers and wolverines from certain death!
+0 / -0


10 years ago
Scallop airdrops were "new" in 2012, i think.
+0 / -0