1 |
[quote]I don't think there should be artificial module limitations like that. At least not just yet. However I do see issues with comm balance, especially autorepair modules.[/quote]
|
1 |
[quote]I don't think there should be artificial module limitations like that. At least not just yet. However I do see issues with comm balance, especially autorepair modules.[/quote]
|
2 |
Module
limitations
exist,
though.
You
cannot
have
Autoflechette
and
Standoff
Rocket
at
the
same
time.
Of
course
this
is
due
to
the
chassis
but
you
might
as
well
treat
a
chassis
as
an
exclusive
module
pack
(
Recon
would
be
speed
and
jump
module
while
Battle
damage
and
health
module,
etc.
)
.
DGun
and
Personal
Cloak
having
separate
chassis
requirements
would
not
introduce
any
new
limitations.
|
2 |
Module
limitations
exist,
though.
You
cannot
have
Autoflechette
and
Standoff
Rocket
at
the
same
time.
Of
course
this
is
due
to
the
chassis
but
you
might
as
well
treat
a
chassis
as
an
exclusive
module
pack
(
Recon
would
be
speed
and
jump
module
while
Battle
damage
and
health
module,
etc.
)
.
DGun
and
Personal
Cloak
having
separate
chassis
requirements
would
not
introduce
any
new
limitation
types.
|
3 |
\n
|
3 |
\n
|
4 |
Autorepair modules are probably a derail, last discussion about them was [url=9475]here[/url] iirc.
|
4 |
Autorepair modules are probably a derail, last discussion about them was [url=9475]here[/url] iirc.
|
5 |
\n
|
5 |
\n
|
6 |
Edit: @Connetable, your new example still suffers from the same problems @Skasi brought up:
|
6 |
Edit: @Connetable, your new example still suffers from the same problems @Skasi brought up:
|
7 |
[quote]Being an unorganized (public room) 11v11 with half the game consisting of very weak players the battle you linked is probably not the best example to bring into a balance discussion.[/quote]
|
7 |
[quote]Being an unorganized (public room) 11v11 with half the game consisting of very weak players the battle you linked is probably not the best example to bring into a balance discussion.[/quote]
|