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ZK has been Greenlit!

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10 years ago
Zero-K has now finally been Greenlit!

Thanks everyone for your ardent support of our glorious campaign.

A lot of things still have to be integrated, fixed, improved, and hardened to prepare for the actual Steam release though - so it will probably happen at least a few weeks later, and not immediately.

But be sure, that hour grows inevitably closer with each passing minute.
+12 / -0
10 years ago
Few weeks later? In a rush are we, eh?
+1 / -0


10 years ago
"at least"
+0 / -0
10 years ago
:P meh atm is the worst time to release, most people have or have just finished exams, this is the time for casual games of relaxing
+0 / -0

10 years ago
July release might be a good target - Steam will have a bump of people hunting around Steam for games during the Steam Summer Sale.
+1 / -0
10 years ago
Well if you would have said few months later. I still would think its quite a rush, unless you are planing to stick with old engine. Think like debian release when its ready, dont follow some stupid deadlines.
+2 / -0
10 years ago
so this is zk now?
+1 / -0
10 years ago
so will curent players have to change acounts or anthing??
+0 / -0
10 years ago
Is that few weeks time frame in real time or open source time?
+1 / -0
It is real when everyone except devs are speeding around earth at 299 000 km/s
+0 / -0
10 years ago
Prepare for inevitable flood of newbies (we need to make sfireman nicer now)...
+1 / -0
Wow, I'm not the least bit surprised it was greenlit but that was pretty fast.

Perhaps a link and concise instructions with a bold "There be dragons ahead" warning in the description could still bring enough brave newbie souls to find the weak spots to fix before official release?
+0 / -0
I'm really curious what it will bring. I hope game will switch and test to perfect a new engine so we have perfect Linux compatibility and nicer loading screen (detail but important), nicer lobby and nice and willing senior player base :)

Maybe even prepare a few achievements, couldn't be that hard since they already are syncing with profile. (fe.: Big gardener for spending more than 2000 on terraform :-D )
+1 / -0

10 years ago
Just winning each award N times (1, 10, 100), first-time building certain units, and hitting certain ELO values would make good achievements.
+0 / -0
Skasi
Also add a "Beat Godde in 1v1" achievement.
+9 / -0
10 years ago
quote:

I hope game will switch and test a to perfect a new engine so we have perfect Linux compatibility

this. It looks like from people's reactions that .91 and .96 engines put us in this terrible Catch-22 of ".91 is the worst engine except for all the others that have been tried". Would dedicated ZK fork of Spring (probably forking .91) help?
+0 / -0
Lol yanom.

Unless you by forking meant backporting fixes otherwise...

Forking is stupid it was discussed and explained 100 times and you know that.

If you so want to get your hands on engine you can do it already, just focus on ZK related bugs. ZK is already multiple engine compatible so there is no problem doing that, there even was TODO for new engine somewhere.

Anyway messing with engine without real engine devs would be painful mess and with every release it would get worse. Also you cant be stuck in 91 forever. Its plain bad idea.
+3 / -0
10 years ago
What exactly is wrong with 91?
Im not defending keeping it instead of moving on, but curious to what isn't working as intended.
+0 / -0

10 years ago
newer feature and engine bug fix [pathing and the like] need newer engine.

by sticking with 91 we are denied our right to bug fix engine [ie it was fixed in newer engine]

the problem with integration now is the lack of testing [people do not like to test new engine] .
New engine integration is nearly finished. however, minor bug still exist and widespread testing to ensure compatibility is required [ eg new engine have problem rendering shadow for ATI video card (crash on start up)].
+0 / -0
10 years ago
quote:
What exactly is wrong with 91?
Newer engine versions generally have "more stuff and fixes." But it is imo only partly about if game needs this stuff.
It is also about spring as organism in general.

Example quote from from http://springrts.com/mantis/view.php?id=4384
quote:
sorry, i refuse to investigate crashes in such an old engine version as its very likely fixed in the current version.
[...]
also the current stacktrace translate doesn't work for this old version, so it would require doing this manual -> a lot of work.
So it seems engine devs are unable/unwilling to investigate crashes in old engine versions.

Everything in spring organism is kind of connected with each other: Games copy stuff from each other, players provide bugreports on game or engine etc. So it goes and grows.
If a gameproject removes itself from this feedback looping then it weakens whole organism. And thus, after some time, also the gameproject itself.


quote:
Perhaps a link and concise instructions with a bold "There be dragons ahead" warning in the description could still bring enough brave newbie souls to find the weak spots to fix before official release?
Better yet, put this on download page:

(make better grahic, maybe)
Think such videos would provide really good ideas about what needs to improve, where players struggle, what they try to do first and so on.
Is done in any software/product testing.
Nowadays recording video is common. Many players stream to twitch.tv when playing games etc, so it at least has a chance for sucess?
+9 / -0
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