first, original post:
if I might add:
transports able to pick up enemy units, then the unit stops firing whatsoever like as though it doesn't know it's on an enemy transport.
this should either -require- the unit be emped before picking up, (as then it's actually disabled, not just standing still) or it takes damage when doing so (enemy unit fighting back).
urchins can be built on land.
1: it makes a torpedo launcher untargettable by torpedo launchers. this doesn't even make sense as torpedos would need to be -in- water to fire.
2: gameplay wise it's broke as well, as this makes urchins completely invincible to all but maybe 2 sea units, including ones that are obviously -supposed- to be a hard counter to them (sniper submarines)
in short, it makes the urchins -completely- overpowered compared to the rest of the sea units available.
-edit: or an even simpler solution... torpedoes launch themselves into the air to hit it, but will very quickly fall back to the ground making there range onto ground -extremely- limited (the same amount it takes an urchins torpedo to fall)
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ok, I'm moving this to strategy and tips for one reason: if this is supposed to be intentional, then 1: I want to make sure people are aware of it. and 2: I want to be able to discuss how you get around said things.
1: comnapping: keep moving any unit that gets near the enemy transport, try to have AA nearby, if you can kill it, it's a good 200 metal wreck. they can't kidnap your com if it keeps moving.
2: urchins. as I pointed out, this tactic makes it completely immune to any torpedo attacks whatsoever. which means it's completely immune to any attack from underwater units (submarine and submarine sniper) and the torpedo frigate. the missle cruiser has to get so close that your going to be trading shots with it... and the destroyer -might- have a long enough range?
my question is: if someone decides to porc by making a line of land urchins... what are your options short of changing factories?
and is it really alright to have a strategy so simple as that to be -so- effective, it makes an entire factory full of units 100% useless?
also, with the comnapping... all one would need to do is make a pit, and some dominaters, and they could capture any unit in the game by abusing elevations and emp if they won't stand still.