> for consistent gauss
HAHA, ever seen the bounce really bounce off the hit point?
make 1 gauss, zoom in and attack a few different spots close to the turret and you will see how weird it behaves beyond damage.
we can adjust the damage in gadget:UnitPreDamaged(unitID, unitDefID, unitTeam, damage, paralyzer, weaponID, attackerID, attackerDefID, attackerTeam) return damage end