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Spring 94.0 and MT

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Date Editor Before After
3/27/2013 10:28:25 PMDErankNeonSturm before revert after revert
Before After
1 > for consistent gauss 1 > for consistent gauss
2 \n 2 \n
3 HAHA, ever seen the bounce really bounce off the hit point? 3 HAHA, ever seen the bounce really bounce off the hit point?
4 \n 4 \n
5 make 1 gauss, zoom in and attack a few different spots close to the turret and you will see how weird it behaves beyond damage. 5 make 1 gauss, zoom in and attack a few different spots close to the turret and you will see how weird it behaves beyond damage.
6 \n
7 we can adjust the damage in gadget:UnitPreDamaged(unitID, unitDefID, unitTeam, damage, paralyzer, weaponID, attackerID, attackerDefID, attackerTeam) return damage end