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> for consistent gauss
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> for consistent gauss
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HAHA, ever seen the bounce really bounce off the hit point?
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HAHA, ever seen the bounce really bounce off the hit point?
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make 1 gauss, zoom in and attack a few different spots close to the turret and you will see how weird it behaves beyond damage.
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make 1 gauss, zoom in and attack a few different spots close to the turret and you will see how weird it behaves beyond damage.
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we can adjust the damage in gadget:UnitPreDamaged(unitID, unitDefID, unitTeam, damage, paralyzer, weaponID, attackerID, attackerDefID, attackerTeam) return damage end
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