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the amazing state of planes in zk

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12 years ago
Planes may bump into mountains. Funny, ridiculous, and while being slightly better than gunships who go through moutains, its not very convincing.

Planes may get stuck into windgens, solars, or even ground. Frustrating and costly. (dont try to reclaim the unit your plane is stuck into, it will fail...reclaim the plane.)

Bombers may not bomb. Frustrating, can change game outcome.

Stilleto will insta-fire EMP and turn around if you give them a target that is close to current position. Frustrating, can change game outcome, esp if you end up emping your allies units.

Feel free to add more bugs and/or post replays so devs can assess whats wrong...
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12 years ago
I've had a licho derp into a wall, after terraforming the wall, it continued to derp. :P
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12 years ago
I am starting to hate planes..because is the only factory that has fast response in helping an ally..and i most of the time must use them to make sure we win the game...so because of this i don't have fun playing
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12 years ago
#1 can be fixed with smoothmesh. Unfortunately we don't use smoothmesh because it isn't updated with terraform.
If someone could patch terraform gadget to modify smoothmesh, that'd be great!
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"Planes may get stuck into windgens, solars, or even ground. Frustrating and costly. (dont try to reclaim the unit your plane is stuck into, it will fail...reclaim the plane.)"
"

i think this is actually an issue with the landing pad on the factory. or maybe its two different issues. sometimes planes will not land correctly on the landing pad, retaining some of their movement after landing and then sliding off the pad, resulting in a blocked pad and an aircraft beeing, as you said, stuck in the position unable to lift off again with reclaiming beeing the only option to fix. this is especically harmful if you, say, rush a licho and on the first run it breaks and you have to reclaim it, all the while your factory cant service any other planes. didnt happen to me lately tho, maybe its already fixed.

another thing is that planes, if they have a "repair at %" setting enabled, ignore any commands and fly to the next available airpad when in need of repair. this can be very dangerous if there is enemy aa next to the airpad or on the way there (like when your teammate has an aircraft carrier parked in someones screamer range, which may even result in the carrier beeing destroyed too).
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12 years ago
I know why they get stuck in the landing pad...the problem is not to built plane factory on hils..or in the corners of the map, or near buildings(by near i mean really near)
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quote:
...gunships who go through moutains...

Gunships don't go through mountains in Spring 91.0.

quote:
another thing is that planes, if they have a "repair at %" setting enabled, ignore any commands and fly to the next available airpad when in need of repair...
This is good. This gives you the capability to control airplane refueling and repairs in several ways. When planes only need to refuel you can control them. When you want to repair them you can just select all bombers set their repair rates, reset the repair rate and bomb with the rest of the bombers knowing that damaged bombers have went to repair.
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ok you can also use this as a feature. but i still would rather like to see that you can somehow interfere with those planes that have already gone to repair to stop them from suiciding into aa. for example, to make the usage you describe still possible, you could have it accept commands again when you change repair state. so you could set repair state, give the attack command, and then reset repair state to pick those bombers who have chosen a suicidal route to the factory and send them another way. possibly even have the "return to fac" command put at end of queue.

generally i dislike the idea of a unit beeing unable to be controlled any time.
anything can happen while your unit is doing that and you cant stop it. there might be 20 bombers getting caught off by some mobile aa or fighters that come out of nowhere, and you cant do the simple thing and send them another way. on the other hand, what you have in your example can also be accomplished in a way not requiring your units to be uncontrollable. in addition, there is also a "repair and refuel" button already available, that you could just click after you gave the order to bomb something, i assume it would only apply to those actually in need of repair.
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quote:
in addition, there is also a "repair and refuel" button already available, that you could just click after you gave the order to bomb something, i assume it would only apply to those actually in need of repair.

That button is only a refuel button. Fighters don't even have that button. The command won't do anything when the unit has ammo but is damaged.

It has happened to me that I have forgotten to turn autorepair off and lost units because of it but I still think it frees up attention if I can just force damaged units to go back and repair without me having to worry about giving them additional orders disturbing their repair.

Although a simple button that did the same would propably be better for my intentions.
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This is all engine and all recent (IE they INTRODUCED bugs), except for the Stiletto which would possibly be improved.
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12 years ago
I've already worked on Stiletto in test.
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12 years ago
So why do we need to use A command for all planes most of the time?
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