Tested this a little, missile silo works as I said previously.
Scylla however does not 'lose' target after it fires a missile, but keeps locked on until target either goes out of direct or radar sight and keeps firing, and considering that tac nuke travel time is longer than it's reload time it will overkill, or keep shooting at the target until either target dies or it runs out of ammo.
Great if you got a terraform wall and enemy doesn't know this about scylla but horrible if you're the scylla player who doesn't bother to micro it properly.
Basically Scylla acts like a regular artillery unit.