Sorry, but this can't have anything to with the map list. Yesterday I had just restarted laptop, fired up ZK and sat in teams autohost to spec the next game game while finishing up misc stuff off keyboard. I can 100% guarantee that at no point before this crash happened did I open the map list.
[f=-000001] [PreGame::AddMapArchivesToVFS][server=729459a8] using map "Obsidian_1.5" (loaded=1 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=07520b60>(arName="Obsidian_1.5", overwrite=false)] section=1 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=07520b60>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[f=-000001] [PreGame::AddModArchivesToVFS][server=729459a8] using game "Zero-K v1.7.11.4" (loaded=0 cached=1)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=07520b60>(arName="Zero-K v1.7.11.4", overwrite=false)] section=0 cached=1
[f=-000001] [VFS] [SpringVFS::AddArchive<this=07520b60>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=07520b60>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[f=-000001] [PreGame::GameDataReceived] recording demo to "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\20191203_162052_Obsidian_1_104.0.1-1435-g79d77ca maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 334ms
[f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua>
[f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget: Main <main.lua>
[f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (79 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 960ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1240ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound] [LoadSoundDefsImpl] parsed 341 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 106ms
[f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 260ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2980ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 613ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 125ms
[f=-000001] [IPathManager::GetInstance] using HAPFS
[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[f=-000001] InfoTexture: legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 8ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[f=-000001] Loaded DecalsDrawer: off
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 5ms
[f=-000001] [Game::LoadLua] Lua developer mode disabled
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 328ms
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-1435-g79d77ca maintenance.
[f=-000001] Warning: (in threads: {main,load,audio,vfsi}={0,1,0,0})
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000 spring
[f=-000001] Error: 0x775e0000 ntdll
[f=-000001] Error: 0x755b0000 KERNEL32
[f=-000001] Error: 0x76780000 KERNELBASE
[f=-000001] Error: 0x75d50000 ADVAPI32
[f=-000001] Error: 0x74ea0000 msvcrt
[f=-000001] Error: 0x76e00000 sechost
[f=-000001] Error: 0x75c90000 RPCRT4
[f=-000001] Error: 0x74db0000 SspiCli
[f=-000001] Error: 0x74da0000 CRYPTBASE
[f=-000001] Error: 0x76990000 bcryptPrimitives
[f=-000001] Error: 0x774f0000 IMAGEHLP
[f=-000001] Error: 0x751d0000 ucrtbase
[f=-000001] Error: 0x75fb0000 SHELL32
[f=-000001] Error: 0x774b0000 cfgmgr32
[f=-000001] Error: 0x5c760000 GLU32
[f=-000001] Error: 0x75390000 shcore
[f=-000001] Error: 0x765e0000 USER32
[f=-000001] Error: 0x76a80000 combase
[f=-000001] Error: 0x75c60000 win32u
[f=-000001] Error: 0x75690000 windows.storage
[f=-000001] Error: 0x75520000 GDI32
[f=-000001] Error: 0x74e20000 msvcp_win
[f=-000001] Error: 0x75060000 gdi32full
[f=-000001] Error: 0x77440000 profapi
[f=-000001] Error: 0x74bf0000 IPHLPAPI
[f=-000001] Error: 0x77460000 powrprof
[f=-000001] Error: 0x5c890000 OPENGL32
[f=-000001] Error: 0x75c80000 UMPDC
[f=-000001] Error: 0x76d00000 shlwapi
[f=-000001] Error: 0x76d50000 kernel.appcore
[f=-000001] Error: 0x75ee0000 cryptsp
[f=-000001] Error: 0x75550000 WS2_32
[f=-000001] Error: 0x6b5c0000 libvorbisfile-3
[f=-000001] Error: 0x70e40000 libfreetype-6
[f=-000001] Error: 0x6b800000 OpenAL32
[f=-000001] Error: 0x75420000 ole32
[f=-000001] Error: 0x65d80000 libIL
[f=-000001] Error: 0x65180000 libfontconfig-1
[f=-000001] Error: 0x738b0000 dxcore
[f=-000001] Error: 0x6ef80000 glew32
[f=-000001] Error: 0x6c740000 SDL2
[f=-000001] Error: 0x76dd0000 IMM32
[f=-000001] Error: 0x752f0000 OLEAUT32
[f=-000001] Error: 0x70880000 libogg-0
[f=-000001] Error: 0x70050000 WINMM
[f=-000001] Error: 0x6b440000 libcurl
[f=-000001] Error: 0x74f60000 CRYPT32
[f=-000001] Error: 0x75f00000 MSASN1
[f=-000001] Error: 0x77510000 wldap32
[f=-000001] Error: 0x741f0000 VERSION
[f=-000001] Error: 0x6dc90000 WINMMBASE
[f=-000001] Error: 0x6d740000 libvorbis-0
[f=-000001] Error: 0x68f40000 libexpat-1
[f=-000001] Error: 0x62e80000 zlib1
[f=-000001] Error: 0x59890000 gameoverlayrenderer
[f=-000001] Error: 0x76dc0000 PSAPI
[f=-000001] Error: 0x73e30000 uxtheme
[f=-000001] Error: 0x75dd0000 MSCTF
[f=-000001] Error: 0x578a0000 atiglpxx
[f=-000001] Error: 0x55dd0000 atioglxx
[f=-000001] Error: 0x76e80000 SETUPAPI
[f=-000001] Error: 0x75f90000 bcrypt
[f=-000001] Error: 0x73990000 dwmapi
[f=-000001] Error: 0x55cd0000 atiadlxy
[f=-000001] Error: 0x74d90000 WTSAPI32
[f=-000001] Error: 0x74d70000 USERENV
[f=-000001] Error: 0x69690000 PROPSYS
[f=-000001] Error: 0x62250000 DEVOBJ
[f=-000001] Error: 0x74dd0000 WINTRUST
[f=-000001] Error: 0x55ca0000 atigktxx
[f=-000001] Error: 0x75f10000 clbcatq
[f=-000001] Error: 0x69980000 TextInputFramework
[f=-000001] Error: 0x69200000 CoreUIComponents
[f=-000001] Error: 0x698f0000 CoreMessaging
[f=-000001] Error: 0x74190000 ntmarta
[f=-000001] Error: 0x6bf40000 wintypes
[f=-000001] Error: 0x69460000 iertutil
[f=-000001] Error: 0x55c90000 shfolder
[f=-000001] Error: 0x64c20000 MMDevApi
[f=-000001] Error: 0x5afc0000 AUDIOSES
[f=-000001] Error: 0x59cb0000 Windows.UI
[f=-000001] Error: 0x5c650000 InputHost
[f=-000001] Error: 0x687e0000 dxgi
[f=-000001] Error: 0x68a20000 d3d11
[f=-000001] Error: 0x6cdc0000 aticfx32
[f=-000001] Error: 0x55c60000 atiuxpag
[f=-000001] Error: 0x553b0000 atidxx32
[f=-000001] Error: 0x5af00000 dsound
[f=-000001] Error: 0x59440000 resourcepolicyclient
[f=-000001] Error: 0x73a80000 secur32
[f=-000001] Error: 0x67c70000 mswsock
[f=-000001] Error: 0x18370000 NSI
[f=-000001] Error: 0x73890000 dhcpcsvc
[f=-000001] Error: 0x5f7c0000 napinsp
[f=-000001] Error: 0x5c400000 pnrpnsp
[f=-000001] Error: 0x6cf40000 DNSAPI
[f=-000001] Error: 0x65310000 winrnr
[f=-000001] Error: 0x5c3e0000 NLAapi
[f=-000001] Error: 0x64c10000 wshbth
[f=-000001] Error: 0x6b0b0000 fwpuclnt
[f=-000001] Error: 0x6cd50000 rasadhlp
[f=-000001] Error: 0x73ff0000 dbghelp
[f=-000001] Warning: Stacktrace (load) for Spring 104.0.1-1435-g79d77ca maintenance:
[f=-000001] Warning: [ProgCtr=7761c033 StackPtr=0270c9ec FramePtr=0270cb34]
[f=-000001] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0003C033]
[f=-000001] Warning: (1) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0003B02F]
[f=-000001] Warning: (2) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0003ADEE]
[f=-000001] Warning: (3) C:\WINDOWS\System32\msvcrt.dll [0x00047610]
[f=-000001] Warning: (4) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1435-g79d77ca\spring.exe [0x00EEBF9A]
[f=-000001] Warning: (5) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1435-g79d77ca\spring.exe [0x007D9816]
[f=-000001] Warning: Stacktrace (audio) for Spring 104.0.1-1435-g79d77ca maintenance:
[f=-000001] Warning: [ProgCtr=77651d9c StackPtr=1adbfc94 FramePtr=1adbfd04]
[f=-000001] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00071D9C]
[f=-000001] Warning: (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000FE222]
[f=-000001] Warning: (2) C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win32\104.0.1-1435-g79d77ca\spring.exe [0x00C821ED]
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Highrule1 is empty or in invalid format
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [CUS] Warning: Shaders not supported, disabling
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Highrule1 is empty or in invalid format
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaSocket Support: enabled
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 4, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Nightvision Shader: GLSL not supported.
[f=-000001] Hardware is incompatible with Xray shader requirements
[f=-000001] Hardware is incompatible with Xray shader requirements
[f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua>
[f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua>
[f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua>
[f=-000001] Loaded API widget: i18n <api_i18n.lua>
[f=-000001] Loaded API widget: Win Counter <api_win_counter.lua>
[f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Highrule1 is empty or in invalid format
[f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua>
[f=-000001] Loaded API widget: Lobby Battle Status <api_lobby_battle_status.lua>
[f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua>
[f=-000001] Loaded API widget: Chili Framework <api_chili.lua>
[f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua>
[f=-000001] Loaded API widget: Lups <lups_wrapper.lua>
[f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua>
[f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua>
[f=-000001] Loaded widget: Save/Load API <api_saveload.lua>
[f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget: Draw After Chili <gui_api_draw_after_chili.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Warning: Your hardware/driver setup does not support shadows
[f=-000001] Loaded DecalsDrawer: off
[f=-000001] Ground-decal rendering is disabled!
[f=-000001] Set maximum particles to: 2000
[f=-000001] Set UnitLodDist to 500
[f=-000001] Set UnitIconDist to 151
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua>
[f=-000001] [Depth of Field::Initialize] removing widget, no shader support
[f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua>
[f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
[f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua>
[f=-000001] Loaded widget: Hide Interface and Mouse Cursor <gui_hide_interface_action.lua>
[f=-000001] Deferred Rendering requires shader support!
[f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua>
[f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua>
[f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua>
[f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua>
[f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua>
[f=-000001] Loaded widget: One click weapon handler <unit_oneclick_weapon.lua>
[f=-000001] Loaded widget: Unit Target Command Helper <gui_unit_target_command_helper.lua>
[f=-000001] Loaded widget: Attack Command Helper <cmd_attack_command_helper.lua>
[f=-000001] Loaded widget: Selection Modkeys <gui_selection_modkeys.lua>
[f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua>
[f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua>
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=LoadCode trace=[Internal Lua error: Call failure] not enough memory
[f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,16212826,0} {chunk,block}Bytes={0,0}
[f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=5cc1cc
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=1ce70d5c
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=b8cb37de
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=9bed9002
[f=-000001] [Path] [PathEstimator::ReadFile] hash=9bed9002 file="cache\104dev-maintenance/paths/Obsidian_1.5.pe-9bed9002.zip" (exists=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=5cc1cc
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=1ce70d5c
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=b8cb37de
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=9bed9012
[f=-000001] [Path] [PathEstimator::ReadFile] hash=9bed9012 file="cache\104dev-maintenance/paths/Obsidian_1.5.pe2-9bed9012.zip" (exists=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (1595ms, checksum 933758a6)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[f=-000001] [EOH::CreateSkirmishAI(id=0)]
[f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Sector-Map Size: 12544 (x112, z112)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Map Land Percent: 100.00%
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Minimum Elevation: 0.00
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 100.000000% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 100.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 30 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 96.18% of the map. (used by 351 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat5' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 96.18% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover5' Has 1 Map-Area(s) occupying 96.18% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 11 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 7 Map-Area(s) occupying 36.79% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 1 Map-Area(s) occupying 96.18% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 7 Map-Area(s) occupying 36.79% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Obsidian_1.5.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (0) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 8406ms
[f=-000001] [EOH::CreateSkirmishAI(id=1)]
[f=-000001] [AIWrapper::PreInit][AI=1 team=2] creating callbacks
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Obsidian_1.5.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (1) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=1 team=2] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=1)] 266ms
[f=-000001] [EOH::CreateSkirmishAI(id=2)]
[f=-000001] [AIWrapper::PreInit][AI=2 team=3] creating callbacks
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Obsidian_1.5.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (2) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=2 team=3] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=2)] 269ms
[f=-000001] [EOH::CreateSkirmishAI(id=3)]
[f=-000001] [AIWrapper::PreInit][AI=3 team=4] creating callbacks
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Obsidian_1.5.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (3) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=3 team=4] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=3)] 269ms
[f=-000001] [EOH::CreateSkirmishAI(id=4)]
[f=-000001] [AIWrapper::PreInit][AI=4 team=5] creating callbacks
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Obsidian_1.5.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (4) Initialized!
[f=-000001] [AIWrapper::SendUnitEvents][AI=4 team=5] numUnits=0
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=4)] 257ms
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 9473ms
[f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=6 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,12301,0} {chunk,block}Bytes={0,0}
[f=-000001] TotalHideLobbyInterface, true
[f=-000001] GameID: 446fe65df8615fc4ffded9e31c9e8645
[f=-000001] Connection attempt from Highrule1
[f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Windows 32-bit (emulated)]
[f=-000001] -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[PreGame::GameDataReceived][map-checksums]
server=5307e325e09c0d098bf4312f5a7fca0b510b95ff27a231ff5b772abf276818822976cda03805a0d9f49c5a5a45f273b63521b0e7cf7f00d31034f4e0330caac0
client=5307e325e09c0d098bf4312f5a7fca0b510b95ff27a231ff5b772abf276818822976cda03805a0d9f49c5a5a45f273b63521b0e7cf7f00d31034f4e0330caac0"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[PreGame::GameDataReceived][mod-checksums]
server=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac
client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=087bd2c14b8d542560de7825c83459e33c06c71bcbc564aac056bd936d7c47a1256c884c300df965e447830c8e182d6f4576590d1f51c670a2dd8cab45b581c4]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8abb85e5ae5162b50fe723caca29175b7008fa3fc8003d618b708b2e50a0af542d58453765874167a079de285286625820d190c3d2214a3fe01c641f9d35adc2]"
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (1)" (ID: 0, Short-Name: "DevCircuitAIBrutal32", Version: "stable") took over control of team 1
[f=-000001] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes
[f=-000001] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes
[f=-000001] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes
[f=-000001] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes
[f=-000001] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes
[f=-000001] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes
[f=-000001] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes
[f=-000001] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes
[f=-000001] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes
[f=-000001] Fatal: [spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (2)" (ID: 1, Short-Name: "DevCircuitAIBrutal32", Version: "stable") took over control of team 2
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (5)" (ID: 2, Short-Name: "DevCircuitAIBrutal32", Version: "stable") took over control of team 3
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (4)" (ID: 3, Short-Name: "DevCircuitAIBrutal32", Version: "stable") took over control of team 4
[f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (3)" (ID: 4, Short-Name: "DevCircuitAIBrutal32", Version: "stable") took over control of team 5
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[Game::Load][lua{Rules,Gaia}={1fca7468,00000000}]"
[f=-000001] Player Highrule1 finished loading and is now ingame
[f=-000001] Fatal: [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes"
[f=-000001] Fatal: [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes"
[f=-000001] Fatal: [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes"
[f=-000001] Fatal: [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes"
[f=-000001] Fatal: [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes"
[f=-000001] Fatal: [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes"
[f=-000001] Fatal: [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes"
[f=-000001] Fatal: [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes"
[f=-000001] Fatal: [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes"
[f=-000001] Fatal: [Game::ClientReadNet][LOGMSG] sender="Highrule1" string="[spring_lua_alloc_log_error][handle=LuaUI][OOM] synced=0 {alloced,maximum}={805306380,805306368}bytes"
[f=-000001] <Highrule1> Allies: kjhlhjkl
[f=-000001] [SpringApp::Kill][1] fromRun=1
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=-000001] [async=0] threads=3 tasks=176 {sum,avg}{exec,wait}time={{-2.000, -0.000}, {-2.000, 0.000}}ms
[f=-000001] thread=1 tasks=88 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -2.000, 26815622306673665218519704643873173304239439880653133563389494735405409774298361709970952440126382814490281640439508323990662954273667732124350107514568704.000}, {-2.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms
[f=-000001] thread=2 tasks=88 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622277424456561833011333885038129918860450917722612562592166661611020626432640816826973902358319624416888974637735068693629509359513738601522870091776.000}}ms
[f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622246895313613069299274564437741606030917708601782155373314577672421682383030379216786558107689083825083652941208988542753642931101299211639745150976.000}, {0.000, 0.000}}ms
[f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622246895313613069299274564437741606030917708601782155373314577672421682383030379216786558107689083825083652941208988542753642931101299211639745150976.000, -26815622246895313613069299274564437741606030917708601782155373314577672421682383030379216786558107689083825083652941208988542753642931101299211639745150976.000, -26815622246895313613069299274564437741606030917708601782155373314577672421682383030379216786558107689083825083652941208988542753642931101299211639745150976.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [SpringApp::Kill][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=1fca7468
[f=-000001] Start gadgetHandler:Shutdown
[f=-000001] Shutdown - StartSetup
[f=-000001] Shutdown - UnitMorph
[f=-000001] Shutdown - LupsNanoSpray
[f=-000001] Shutdown - Missile Silo Controller
[f=-000001] Shutdown - Modular Comm Info
[f=-000001] Shutdown - Terrain Texture Handler
[f=-000001] Shutdown - UnitCloakShield
[f=-000001] Shutdown - Starlight Handler
[f=-000001] End gadgetHandler:Shutdown
[f=-000001] Start gadgetHandler:Shutdown
[f=-000001] Shutdown - Save/Load
[f=-000001] Shutdown - UnitMorph
[f=-000001] Shutdown - Modular Comm Info
[f=-000001] Shutdown - Retreat Command
[f=-000001] Shutdown - Shockwaves
[f=-000001] Shutdown - Teleport Throw
[f=-000001] Shutdown - UnitCloakShield
[f=-000001] Shutdown - Lups Cloak FX
[f=-000001] Shutdown - Lups
[f=-000001] Shutdown - Lups Shield
[f=-000001] End gadgetHandler:Shutdown
[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,16368529,0} {chunk,block}Bytes={0,0}
[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,16368529,0} {chunk,block}Bytes={0,0}
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [DemoRecorder::WriteDemoFile] writing client-demo "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\20191203_162052_Obsidian_1_104.0.1-1435-g79d77ca maintenance.sdfz" (16826 bytes)
[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=3
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=4c9130c8 dev=075ad380
[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=4c9130c8 dev=075ad380
[f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(4c9130c8)]
[f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(075ad380)]
[f=-000001] [Sound] [Sound::UpdateThread][6]
[f=-000001] [Game::~CGame][1]
[f=-000001] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=-000001] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=-000001] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=-000001] [Game::KillLua][4] dtor=1
[f=-000001] [Game::KillMisc][1]
[f=-000001] [Game::KillMisc][2]
[f=-000001] [EOH::DestroySkirmishAI(id=4)]
[f=-000001] [EOH::DestroySkirmishAI(id=3)]
[f=-000001] [EOH::DestroySkirmishAI(id=2)]
[f=-000001] [EOH::DestroySkirmishAI(id=1)]
[f=-000001] [EOH::DestroySkirmishAI(id=0)]
[f=-000001] [Game::KillMisc][3]
[f=-000001] [Game::KillRendering][1]
[f=-000001] [3DOParser::Kill] allocated 137 pieces
[f=-000001] [S3OParser::Kill] allocated 2609 pieces
[f=-000001] [AssParser::Kill] allocated 215 pieces
[f=-000001] [Game::KillInterface][1]
[f=-000001] [Game::KillInterface][2]
[f=-000001] [Game::KillSimulation][1]
[f=-000001] [Game::KillSimulation][2]
[f=-000001] [CCollisionHandler] dis-/continuous tests: 0/2017433
[f=-000001] [Game::KillSimulation][3]
[f=-000001] [~CPathCache(28x28)] cacheHits=11 hitPercentage=5% numHashColls=0 maxCacheSize=201
[f=-000001] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=-000001] [~CPathCache(56x56)] cacheHits=124 hitPercentage=50% numHashColls=0 maxCacheSize=125
[f=-000001] [~CPathCache(56x56)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[f=-000001] [LosHandler::Kill] raycast instance cache-{hits,misses}={1,1}; shared=0%; cached=50%
[f=-000001] [Game::KillSimulation][4]
[f=-000001] [CommonDefHandler::KillStatic] 3217 sound-set data items added
[f=-000001] [Game::~CGame][2]
[f=-000001] [Game::~CGame][3]
[f=-000001] Remember to update handler.lua once the following is in basecontent:
https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2[f=-000001] SetLobbyFullscreenMode, 2
[f=-000001] [Chobby] Chobby Shutdown
[f=-000001] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,267632240,0} {chunk,block}Bytes={0,0}
[f=-000001] [SpringApp::Kill][3]
[f=-000001] [NetProto::~CNetProtocol] [LocalConnection::Statistics]
12925 bytes sent
13655 bytes recv'd
It has the same error message. That game was a skirmish however, and I only ever play skirmish through the automatic choices (Skirmish -> 2v2 or 3v3 -> Brutal -> Obsidian -> Start). I can guarantee that map list wasn't opened on this occasion either, so it shouldn't be directly responsible. Considering the length of time since this one happened though, I can't say for sure that I didn't open the map list during the entire session.