1 |
[quote]How's it possible that I don't randomly have enough memory for a single game, but sufficient memory for everything before and after it? [/quote]
|
1 |
[quote]How's it possible that I don't randomly have enough memory for a single game, but sufficient memory for everything before and after it? [/quote]
|
2 |
Spring (ZK's engine) enforces a hard cap on how much memory it will allocate for a subset of stuff that includes the UI (for various reasons).
|
|
|
3 |
\n
|
|
|
4 |
[quote]I'm interested to know why LuaUI is running out of memory before it finished loading even a single widget.[/quote]
|
2 |
[quote]I'm interested to know why LuaUI is running out of memory before it finished loading even a single widget.[/quote]
|
5 |
I
believe
LuaMenu
might
be
the
culprit,
especially
its
map
picker
(
see
[url=https://github.
com/ZeroK-RTS/Zero-K/issues/3607]ticket[/url])
.
|
3 |
Spring
(
ZK's
engine)
enforces
a
hard
cap
on
how
much
memory
it
will
allocate
for
a
subset
of
stuff
that
includes
the
UI
(
for
various
reasons)
.
We
aren't
sure
but
we
think
the
lobby
map
picker
wastes
a
lot
of
memory
when
it
loads
all
maps'
minimaps
so
as
a
workaround
you
might
want
not
to
browse
maps
through
the
ingame
menu
picker
(
relevant
[url=https://github.
com/ZeroK-RTS/Zero-K/issues/3607]ticket[/url])
.
|