Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Bug.

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/12/2019 5:30:16 PMPLrankAdminSprung before revert after revert
Before After
1 [quote]How's it possible that I don't randomly have enough memory for a single game, but sufficient memory for everything before and after it? [/quote] 1 [quote]How's it possible that I don't randomly have enough memory for a single game, but sufficient memory for everything before and after it? [/quote]
2 Spring (ZK's engine) enforces a hard cap on how much memory it will allocate for a subset of stuff that includes the UI (for various reasons).
3 \n
4 [quote]I'm interested to know why LuaUI is running out of memory before it finished loading even a single widget.[/quote] 2 [quote]I'm interested to know why LuaUI is running out of memory before it finished loading even a single widget.[/quote]
5 I believe LuaMenu might be the culprit, especially its map picker ( see [url=https://github. com/ZeroK-RTS/Zero-K/issues/3607]ticket[/url]) . 3 Spring ( ZK's engine) enforces a hard cap on how much memory it will allocate for a subset of stuff that includes the UI ( for various reasons) . We aren't sure but we think the lobby map picker wastes a lot of memory when it loads all maps' minimaps so as a workaround you might want not to browse maps through the ingame menu picker ( relevant [url=https://github. com/ZeroK-RTS/Zero-K/issues/3607]ticket[/url]) .