Nope Pxtl. That's the stuff that makes
supposed-to-be support units support units instead of one-man-armies. If devs would add other special things instead of "hp & heaviness" to expensive units, then I wouldn't mind the Skuttle nerf (it wouldn't need as many anti heavies as it does right now).
Licho, I checked stats before my last post, I know stuffs. There are four reasons for why Skuttle made more cost:
*
The engine change that makes units grouphug while moving (and even when not)
(This is actually the main reason I don't like the Skuttle nerf. I am pretty sure pathing will change again and units will no longer die to aoe weapons en mass. At least I hope so..)
*
The insane Sumo and Tremor buffs (players build more Sumos/Tremors -> players build more Skuttles that make cost)
*
Bouys (even more so due to engine change)
*
Shieldballs (even more so due to engine change)
Snipers counter Tremors, Sumos, Bouys and Shieldballs, so they were a tiny bit better too.
Don't believe me? Check dates. Check date of when Bouy was added, of when Tremor was buffed and of when Skuttle got more powerful. You can even check Sumo buff date vs time when Rocko became useless.
edit: Oooh as for Merl: I always said it doesn't need a buff. I think it's very good when there are some units that have less % of metal spent on Modstats. Makes them and ZK more interesting.