1 |
Nope
Pxtl.
That's
the
stuff
that
makes
[b]supposed-to-be[/b]
support
units
support
units
instead
of
one-man-armies.
If
devs
would
implement
other
things
than
"doesn't
survive
alone"
to
heavies,
then
I
wouldn't
mind
the
Skuttle
nerf
(
it
wouldn't
need
as
many
anti
heavies
as
it
needs
right
now,
instead
you'd
build
a
support
unit
that
you'd
want/need
to
beat
the
enemy
army)
.
|
1 |
Nope
Pxtl.
That's
the
stuff
that
makes
[b]supposed-to-be[/b]
support
units
support
units
instead
of
one-man-armies.
If
devs
would
add
other
special
things
instead
of
"hp
&
heaviness"
to
expensive
units,
then
I
wouldn't
mind
the
Skuttle
nerf
(
it
wouldn't
need
as
many
anti
heavies
as
it
does
right
now)
.
|
2 |
\n
|
2 |
\n
|
3 |
\n
|
3 |
\n
|
4 |
Licho, I checked stats before my last post, I know stuffs. There are four reasons for why Skuttle made more cost:
|
4 |
Licho, I checked stats before my last post, I know stuffs. There are four reasons for why Skuttle made more cost:
|
5 |
* [u]The engine change that makes units grouphug while moving[/u] (and even when not)
|
5 |
* [u]The engine change that makes units grouphug while moving[/u] (and even when not)
|
6 |
(This is actually the main reason I don't like the Skuttle nerf. I am pretty sure pathing will change again and units will no longer die to aoe weapons en mass. At least I hope so..)
|
6 |
(This is actually the main reason I don't like the Skuttle nerf. I am pretty sure pathing will change again and units will no longer die to aoe weapons en mass. At least I hope so..)
|
7 |
* [u]The insane Sumo and Tremor buffs[/u] (players build more Sumos/Tremors -> players build more Skuttles that make cost)
|
7 |
* [u]The insane Sumo and Tremor buffs[/u] (players build more Sumos/Tremors -> players build more Skuttles that make cost)
|
8 |
* [u]Bouys[/u] (even more so due to engine change)
|
8 |
* [u]Bouys[/u] (even more so due to engine change)
|
9 |
* [u]Shieldballs[/u] (even more so due to engine change)
|
9 |
* [u]Shieldballs[/u] (even more so due to engine change)
|
10 |
\n
|
10 |
\n
|
11 |
Snipers counter Tremors, Sumos, Bouys and Shieldballs, so they were a tiny bit better too.
|
11 |
Snipers counter Tremors, Sumos, Bouys and Shieldballs, so they were a tiny bit better too.
|
12 |
\n
|
12 |
\n
|
13 |
Don't believe me? Check dates. Check date of when Bouy was added, of when Tremor was buffed and of when Skuttle got more powerful. You can even check Sumo buff date vs time when Rocko became useless.
|
13 |
Don't believe me? Check dates. Check date of when Bouy was added, of when Tremor was buffed and of when Skuttle got more powerful. You can even check Sumo buff date vs time when Rocko became useless.
|
14 |
\n
|
14 |
\n
|
15 |
edit: Oooh as for Merl: I always said it doesn't need a buff. I think it's very good when there are some units that have less % of metal spent on Modstats. Makes them and ZK more interesting.
|
15 |
edit: Oooh as for Merl: I always said it doesn't need a buff. I think it's very good when there are some units that have less % of metal spent on Modstats. Makes them and ZK more interesting.
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