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Title: MM 2858: 1v1, Rank Neutron Star
Host: Nobody
Game version: Zero-K 1.6.7.3
Engine version: 104.0.1-287-gf7b0fcc
Battle ID: 596821
Started: 6 years ago
Duration: 38 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 76.1%

NLrankEcoNoob
Team 2
Chance of victory: 23.9%

ATrankATOSTIC
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6 years ago
What's the point of spending 1.5k on shields when they cant stop bombers or even a single 600 metal missile
+0 / -0

6 years ago
Shields aren't meant to do either of those things. If you terraform them correctly, you can use them to stop bombers though.

If you have a major economic advantage, you can use shields to stop artillery fire. It doesn't make you invincible though. If you want to build an effective troll-base in the center of the map, you need to use much more terraform. If you wanted to win, just place a few Impalers in mid.

Building a nuke at the front is something you shouldn't do unless you want to ridicule your enemy.
+0 / -0
6 years ago
I'm just annoyed how there are so many things in zero-k that are counter-intuitive for reasons i cannot understand
+1 / -0
Do you have an idea on how this could be improved upon?

Either way, the main point that seems to have been lost is: "To beat something, kill it before it kills you." Which applies to pretty much anything in zero-k, including economy. Even shields are mainly geared towards offensive use where they can temporarily block enemy fire while dishing out damage themselves. They will not counter any unit in a way that doesn't kill it. How could we make it clear that this is their purpose?
+1 / -0


6 years ago
Shields block incoming projectiles when the shields charge is greater than the damage of the projectile. What else would you have them do? Is pop-recharge or merging much more reasonable?
+0 / -0