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DesignGoals
[DesignGoals]
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Main, unspecific, goal: To make an RTS that is fun to play.
Succinct Goals?:
Gameplay that is interesting in the large scale and small scale. (team size, map size)
Simplification or automation of tasks which are not the result of important decisions.
Territory control should be important throughout the game.
A broad range of options. (Diverse units etc...)
Reduction of needless complexity. (Simple economy, armour system etc...)
Broad goals:
Functional gameplay over different team compositions; 1v1, small and large teams as well as FFA
Large supported map range; small to large, flat to hilly. dry to sea-only.
Reduction of 'busywork' micro management. If a task is trivial it is automated. Micro still exists for non-trivial tasks with important decisions behind them.
Transparent resource management. Retain much of the decision making of a TA style resource system while making it easy to understand and use. No need for side calculations of when to build metal-makers etc...
Keep territory important throughout the game. Energy to metal conversion has efficiency effected by base territory income.
No redundant units. More expensive units should not replace cheaper ones. This does not mean every unit is useful all the time, they can be highly situational.
Diverse units.
Transparent damage system with no armour system. Weapons deal equal damage to all unit types.
A highly connected web of unit interactions. Every unit should attempt to shoot at every other unit. The main exception is that AA only shoots aircraft.
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Licho
Edits: 1
First:
9 years ago
Last:
9 years ago
Saktoth
9 years ago
Need stuff in here about using physical interactions: Physical projectiles, physics based impulse, terrain interactions with heightfield terrain, weapon dodging, etc.
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Qrow
9 years ago
Referring to new game or ZK? If new game I'm in.
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Licho
9 years ago
Feel free to edit it, its wiki though I don't know where its linked .. maybe from manual? I will finish wiki navigation and we will see..
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sprang
9 years ago
Good list containing most of the important things. Agreed on all accounts.
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