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DesignGoals

[DesignGoals]

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Main, unspecific, goal: To make an RTS that is fun to play.


Succinct Goals?:
  • Gameplay that is interesting in the large scale and small scale. (team size, map size)
  • Simplification or automation of tasks which are not the result of important decisions.
  • Territory control should be important throughout the game.
  • A broad range of options. (Diverse units etc...)
  • Reduction of needless complexity. (Simple economy, armour system etc...)



Broad goals:
  • Functional gameplay over different team compositions; 1v1, small and large teams as well as FFA
  • Large supported map range; small to large, flat to hilly. dry to sea-only.
  • Reduction of 'busywork' micro management. If a task is trivial it is automated. Micro still exists for non-trivial tasks with important decisions behind them.
  • Transparent resource management. Retain much of the decision making of a TA style resource system while making it easy to understand and use. No need for side calculations of when to build metal-makers etc...
  • Keep territory important throughout the game. Energy to metal conversion has efficiency effected by base territory income.
  • No redundant units. More expensive units should not replace cheaper ones. This does not mean every unit is useful all the time, they can be highly situational.
  • Diverse units.
  • Transparent damage system with no armour system. Weapons deal equal damage to all unit types.
  • A highly connected web of unit interactions. Every unit should attempt to shoot at every other unit. The main exception is that AA only shoots aircraft.

view edit history
+4 / -0
CZrankAdminLicho
Edits: 1
First: 9 years ago
Last: 9 years ago

9 years ago
Need stuff in here about using physical interactions: Physical projectiles, physics based impulse, terrain interactions with heightfield terrain, weapon dodging, etc.
+1 / -0
9 years ago
Referring to new game or ZK? If new game I'm in.
+0 / -0


9 years ago
Feel free to edit it, its wiki though I don't know where its linked .. maybe from manual? I will finish wiki navigation and we will see..
+0 / -1


9 years ago
Good list containing most of the important things. Agreed on all accounts.
+0 / -0