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Balance Tanks: * Kodachi - Line of Sight 520 -> 600 * Panther - Health 980 -> 1100 |
Good, because of lack of health (tanks should be tanks, not made-of-paper thing even with powerful guns/weapons) i preferred Banisher as a first tank instead of panther, even while last one does very useful paralyzing shots. Now will try to use Panthers more, may be not only at beginning.
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Area Shields: * Charge rate now obeys slow damage. |
Agree, closier to reality.
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Other: * Significantly buffed Valkyrie acceleration and brake rate. * Windgen can be built anywhere. * Raven no longer dives through Detriment. |
I even do not know what is V., but buffs are good.
Windgen i thought already could be built anywhere.
About counting of Detriment as an obstacle - also closier to reality, thus is good.
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Interface
Priority: * Added priority for Radar, Sonar, Jammers, Area Cloakers and Area Shields. * Priority is high by default for Radar, Sonar, Jammers and Area Cloakers. * Misc Priority can be set in Initial Unit States. * Added on/off toggle to shields to toggle charging. |
All is good; personally for me main thing is toggling of charge.
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Terraform: * Only raise/lower is now possible to toggle during rectangle terraform selection. * Smooth can only raise/lower. |
What ever was possible? I am confused.
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Transports: * Fixed air transports becoming stuck near the target when trying to load/unload. * Transports guarding a factory will assist built units in reaching their desired destination. |
I did not use transport yet (!), but happy about there two strings.
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Other: * Right clicking on a Aircraft Plant or Airpad with a Crane now does the normal constructor thing (previously it gave a "land to repair" order, messed up assist). * Disabled clippy. * Manualfire orders can be given in a line (Dante salvo etc..) |
While i almostly don't use A/P, glad that finally was made natural reaction to right-clicking.
Interested about lined manualfire.
But what was clippy?
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Fixes * Prevented landships. |
Ha-ha, saw that.