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Zero-K v1.3.8.8 to v1.3.8.12

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Date Editor Before After
8/19/2015 8:47:54 PMRUrankHuj before revert after revert
8/19/2015 8:46:39 PMRUrankHuj before revert after revert
8/19/2015 8:45:00 PMRUrankHuj before revert after revert
8/19/2015 8:43:58 PMRUrankHuj before revert after revert
8/19/2015 8:43:32 PMRUrankHuj before revert after revert
8/19/2015 8:42:29 PMRUrankHuj before revert after revert
Before After
1 [quote] 1 [quote]
2 === Balance === 2 === Balance ===
3 Tanks: 3 Tanks:
4 * Kodachi - Line of Sight 520 -> 600 4 * Kodachi - Line of Sight 520 -> 600
5 * Panther - Health 980 -> 1100[/quote] 5 * Panther - Health 980 -> 1100[/quote]
6 Good, because of lack of health ( tanks should be tanks, not made-of-paper thing even with powerful guns/weapons) i preferred Banisher as a first tank instead of panther, even while last one does very useful paralyzing shots. 6 Good, because of lack of health ( tanks should be tanks, not made-of-paper thing even with powerful guns/weapons) i preferred Banisher as a first tank instead of panther, even while last one does very useful paralyzing shots. Now will try to use Panthers more, may be not only at beginning.
7 \n 7 \n
8 \n 8 \n
9 [quote] 9 [quote]
10 Area Shields: 10 Area Shields:
11 * Charge rate now obeys slow damage.[/quote] 11 * Charge rate now obeys slow damage.[/quote]
12 Agree, closier to reality. 12 Agree, closier to reality.
13 \n 13 \n
14 \n 14 \n
15 [quote] 15 [quote]
16 Other: 16 Other:
17 * Significantly buffed Valkyrie acceleration and brake rate. 17 * Significantly buffed Valkyrie acceleration and brake rate.
18 * Windgen can be built anywhere. 18 * Windgen can be built anywhere.
19 * Raven no longer dives through Detriment.[/quote] 19 * Raven no longer dives through Detriment.[/quote]
20 I even do not know what is V., but buffs are good. 20 I even do not know what is V., but buffs are good.
21 Windgen i thought already could be built anywhere. 21 Windgen i thought already could be built anywhere.
22 About counting of Detriment as an obstacle - also closier to reality, thus is good. 22 About counting of Detriment as an obstacle - also closier to reality, thus is good.
23 \n 23 \n
24 \n 24 \n
25 [quote] 25 [quote]
26 === Interface === 26 === Interface ===
27 \n 27 \n
28 Priority: 28 Priority:
29 * Added priority for Radar, Sonar, Jammers, Area Cloakers and Area Shields. 29 * Added priority for Radar, Sonar, Jammers, Area Cloakers and Area Shields.
30 * Priority is high by default for Radar, Sonar, Jammers and Area Cloakers. 30 * Priority is high by default for Radar, Sonar, Jammers and Area Cloakers.
31 * Misc Priority can be set in Initial Unit States. 31 * Misc Priority can be set in Initial Unit States.
32 * Added on/off toggle to shields to toggle charging.[/quote] 32 * Added on/off toggle to shields to toggle charging.[/quote]
33 All is good; personally for me main thing is toggling of charge. 33 All is good; personally for me main thing is toggling of charge.
34 \n 34 \n
35 \n 35 \n
36 [quote] 36 [quote]
37 Terraform: 37 Terraform:
38 * Only raise/lower is now possible to toggle during rectangle terraform selection. 38 * Only raise/lower is now possible to toggle during rectangle terraform selection.
39 * Smooth can only raise/lower.[/quote] 39 * Smooth can only raise/lower.[/quote]
40 What ever was possible? I am confused. 40 What ever was possible? I am confused.
41 \n 41 \n
42 \n 42 \n
43 [quote] 43 [quote]
44 Transports: 44 Transports:
45 * Fixed air transports becoming stuck near the target when trying to load/unload. 45 * Fixed air transports becoming stuck near the target when trying to load/unload.
46 * Transports guarding a factory will assist built units in reaching their desired destination.[/quote] 46 * Transports guarding a factory will assist built units in reaching their desired destination.[/quote]
47 I did not use transport yet (!), but happy about there two strings. 47 I did not use transport yet (!), but happy about there two strings.
48 \n 48 \n
49 \n 49 \n
50 [quote] 50 [quote]
51 Other: 51 Other:
52 * Right clicking on a Aircraft Plant or Airpad with a Crane now does the normal constructor thing (previously it gave a "land to repair" order, messed up assist). 52 * Right clicking on a Aircraft Plant or Airpad with a Crane now does the normal constructor thing (previously it gave a "land to repair" order, messed up assist).
53 * Disabled clippy. 53 * Disabled clippy.
54 * Manualfire orders can be given in a line (Dante salvo etc..)[/quote] 54 * Manualfire orders can be given in a line (Dante salvo etc..)[/quote]
55 While i almostly don't use A/P, glad that finally was made natural reaction to right-clicking. 55 While i almostly don't use A/P, glad that finally was made natural reaction to right-clicking.
56 Interested about lined manualfire. 56 Interested about lined manualfire.
57 \n 57 \n
58 But what was clippy? 58 But what was clippy?
59 \n 59 \n
60 \n 60 \n
61 [quote] 61 [quote]
62 === Fixes === 62 === Fixes ===
63 * Prevented landships.[/quote] 63 * Prevented landships.[/quote]
64 Ha-ha, saw that. 64 Ha-ha, saw that.