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Why can emp missiles track their target while other missiles cant?

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13 years ago
The tooltip says nothing about that Emp missiles can track their target making them hard counters to heavy units. It can basically stun a Dante even if you lose LoS and radar on the dante after you fired the missile. 2 missiles is enough to emp the Bantha in LoS. 4 missiles is enough to stun a Detriment for 15 seconds Every additional additional rocket gives an additional 15 seconds.
Krows are easy to hit if you got LoS on them but even with just radar you usually hit them.
You can also hit a Licho if its flying straight in LoS.
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13 years ago
Wait waht!!? they track? No wonder they are so freaking op vs porc and mobiles.
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13 years ago
never thought that they can track :) thats definitly weird
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13 years ago
Yes Rick, tracking makes them op against porc. Otherwise they would never hit those static turrets.

EMP missile tracked in CA since forever (awesome in ffa but never used anywhere else); the unit def was probably just copy-pasted for the missile silo.

About tracking outside LOS, that is an engine thing. You will notice with precision bombers also, they will keep tracking a unit even if you lose sight of it. So if you scout ahead with a fighter and get LOS on a unit just for a second or two and give bombers an attack command on that unit, they will fly straight towards the unit even if the unit moves somewhere else while outside LOS.
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13 years ago
Rember that OTA trick where you had a unit (cheap like a weasel ie) guard a solar, and then shift queued an attack on the enemy commander as soon as you saw it.
You could tell the position of the enemy commander from there on by holding shift and selecting the weasel. Because the attack order would still work outside of LOS. :-)
Can we now do this again with 0K?
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13 years ago
@luckywaldo:
It shouldnt be so op against mobiles units too (with mobiles i mean mobile units that actualy move). My units got hitted with it so often and everytime i wondered how they could hit it so accurately and the other guy claimed it was godlike predicting skills. Now i finally know why they always hit.

Being effective vs porc and units means its a anti all. You dont want a anti all unit in zero k. Removing the tracking wouldnt hurt its potentional vs porc but it will hurt its potentional vs moving units.
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13 years ago
It's still costly, requires a costly silo, and can't be used well on it's own.
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13 years ago
I use EMP to shoot down Krows. Once you hit a Krow you just have a couple Zeus keep it stunned while Glaives shoot it down.
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13 years ago
Now we have tracking in two senses of the word! I'd like to add definitions.

Tracking can be what bomber noticeably do, they return to a refuel pad and set out in the right direction even if the target is not in radar or LOS. All units track, it's an engine thing.

Homing is what certain missiles do that makes them unable to miss their target (if missile fuel doesn't run out). If a target leaves LOS and radar the missile will stop homing.

Anyway EMP missile Homes, which Godde said before Luckywaldo introduced ambiguity in terminology. They have had the tag for a very long time yet it used to not do anything at all. Maybe an engine change or some other recent change has caused the tag to be used. Anyway I don't think it should home as it does EMP absolutely everything and not hitting mobiles is suppose to be it's disadvantage.


"Rember that OTA trick where you had a unit (cheap like a weasel ie) guard a solar, and then shift queued an attack on the enemy commander as soon as you saw it.
You could tell the position of the enemy commander from there on by holding shift and selecting the weasel. Because the attack order would still work outside of LOS. :-)
Can we now do this again with 0K?"
This exists to some extent. The attack command exists but is not drawn on units outside of LOS and Radar. So you cannot pinpoint a commander outside of LOS and Radar but if you lose radar and regain it the attack command will point to the now "unidentified" radar dot.
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13 years ago
My bad for mixing up things, but Godde is reporting EMP missiles for having both homing and tracking.
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13 years ago
"All units track"
"Anyway EMP missile Homes, which Godde said..."
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13 years ago
I mean homing. The fact that you can order a missile to attack something out of range and once it gets in range, the missile launches, it is most likely useless if the missile can't home against the target.
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13 years ago
WOW! IT DOES TOO! I had no idea, that is amazing.

The game sort of has somewhat of a lack of dedicated anti-heavy weapons that arent tied to a factory. But that does make the EMP missile much much better in my estimation than i thought. Dunno how i feel about it though.
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13 years ago
There is 1000 ways to counter heavy units, still spam will win :)
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13 years ago
So what is missile silo supposed to be good at? Atm its good vs anything on the ground. Thats porc AND mobiles. It should be only good vs porc. Tremor cost 1500 metal and got way less range, cant break heavy shielding and is not effective vs units. Now i know that each missile costs some metal but it will break any porc no matter how much shields he has (shockleys ignore shields).

Through its still support and shoulndt be used as a mainbattlebunker.
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13 years ago
What do you mean? Tremor tears shields to shreds. It is the best shield-killer this side of a starlight.

Missile silo is like a factory, it is not what the missile silo is good at, more what its individual missiles are. Its not that each missile costs 'some metal', a shockley costs 600. You can make a lot of spies for that much. May be a bit too strong vs mechs, but honestly, i'm not fond of peoples overeliance on 4k cost units anyway. A spider factory and 3 spies is still a cheaper counter.
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13 years ago
If he has 10 shields 1 tremor wont do it while missile silo can even kill 100 shields pretty easily. In addition to that its also effective vs mobiles. Did you ever see a tremor killing your detriment or roasting your glaives?

On top of that it also outranges tremor by far.
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13 years ago
>If he has 10 shields 1 tremor wont do it while missile silo can even kill 100 shields pretty easily.

WRONG. You mean 1 silo can then MAKE four missiles that can THEN kill the shields. Total cost: 1200 metal silo + 4x600 = 3600 Metal.

Also
The silo is static = easy to kill with bombers
The silo is static = easy to kill with enemy missile silo
The silo is static = cannot move to enemy if enemy is out of range.
The silo is a factory = can only fire 1 shot every minute unless assisted
The silo is a factory = each shot costs a lot of metal.

You got a problem and think the silo is OP? Abuse the hell out of it until devs change it.

I swear, Rick is the second coming of IonStorm. He just wants to nerf everything.
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13 years ago
"The fact that you can order a missile to attack something out of range and once it gets in range, the missile launches"
That part is unavoidable. To be completely clear I think it should not flawlessly hit mobile units.
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13 years ago
@ [NC]Antelope

yea, im totally with you on that. silos definately should be able to walk! ZOMG!

not! im totally fine with how it is right not. missles are just for one-time-use and limited by range and its static silo, and they do cost a pretty amount of money. so, no, plz let it be as it is. (but make seismic impact more powerfull, i love terraforming! ;) )
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