Loading...
  OR  Zero-K Name:    Password:   

ZOMBIEZ

10 posts, 907 views
Post comment
Filter:    Player:  
sort

Zombie mode is awesome!!!! Also, I am kind of proud that some1 made it.
After playing a few zombie battles I want to say:
1) 10 seconds is too small minimum respawn time. I think default time should be 30 seconds. It is imposible to reclaim pack of glaves in 10 seconds with only one com.
2) I think zombies should not guard each other, because if you attack one zombie, you will be attacked by hundreds of zombies.
+2 / -0
There are settings for minimum respawn time and respawn speed.

The warning time (at which you get scary sound and corpse starts to glow green) is fixed at five seconds, though.

P.S. get riot cannon or at least HMG for your commander if you expect to be drowned in glowing corpses. You can destroy wreckage then, which can be faster than reclaim.

Also heavy units (including commander i think) can sometimes crush wreckage by walking over it.
+0 / -0
10 years ago
Commander can't. It would make rezzing cluster of units close to impossible. ^^
+0 / -0
10 years ago
quote:
There are settings for minimum respawn time and respawn speed.

Sure. But it is more userfreiandly to have a default time.

quote:
P.S. get riot cannon or at least HMG for your commander if you expect to be drowned in glowing corpses. You can destroy wreckage then, which can be faster than reclaim.

Or better get a pack of puppys. They destroy every wreck in a seconds.
+0 / -0


10 years ago
Puppy is undoubtedly #1 zombiemode defensive unit: doesn't leave corpse, eats corpses to make more of itself.

For offense though, sending some puppy-resistant units into enemy base to create a zombie infestation is win.
+0 / -0
FIrankFFC
10 years ago
zombies whit right settings are like chicken, after you let them eat cais base.
+0 / -0
Zombie mode is the best social advertising.
RECLAIM YOUR GARBAGE, BEFORE GARBAGE RECLAIM YOU!
+5 / -0
10 years ago
It still needs help with crashing. Need few good infologs with static engines or steps to reproduce.
My theory was it had something to do with factories, but I received reports stating that simply trololo_zombie map crashed, too.
+0 / -0
[f=0020483] banana_Ai added point: anti zombie porc
[f=0020589] Error: Segmentation fault (SIGSEGV) in spring 91.0 (OMP)
[f=0020589] Error: Stacktrace:
[f=0020589] Error: <0> /lib/x86_64-linux-gnu/libpthread.so.0(+0xfbd0) [0x7fe1029c5bd0]
[f=0020589] Error: <1> /home/egor/Games/Springrts/spring_91.0/rts/Rendering/UnitDrawer.h:103
[f=0020589] Error: <2> /home/egor/Games/Springrts/spring_91.0/rts/Rendering/FarTextureHandler.cpp:279
[f=0020589] Error: <3> /home/egor/Games/Springrts/spring_91.0/rts/Rendering/FeatureDrawer.cpp:223
[f=0020589] Error: <4> /home/egor/Games/Springrts/spring_91.0/rts/Rendering/WorldDrawer.cpp:146
[f=0020589] Error: <5> /home/egor/Games/Springrts/spring_91.0/rts/Game/Game.cpp:1172
[f=0020589] Error: <6> /home/egor/Games/Springrts/spring_91.0/rts/Game/UI/GuiHandler.cpp:2793
[f=0020589] Error: <7> /home/egor/Games/Springrts/spring_91.0/rts/Game/UI/GuiHandler.cpp:3494
[f=0020589] Error: <8> /home/egor/Games/Springrts/spring_91.0/rts/Game/IGameCommands.h:119
[f=0020589] Error: <9> /usr/include/c++/4.7/bits/char_traits.h:257

@DrunkenMaster: http://pastebin.com/PBaJKAXt
+3 / -0


10 years ago
Oho, a valid stacktrace! THanks!
+0 / -0