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Moar Luv 4 Zenith

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10 years ago
Speaking of stupidly powerful ridiculously awesome FFA superporc-ecofest game-ending technology...

Everyone goes for Detriment and Starlight, and I just think that's a shame when there's a perfectly good weapon which RAINS METEORS on your enemy just sitting there like the shy girl nobody asks to dance. As long as we're tweaking the balance of Scorchers and Panthers and whatnot, maybe it's time to give the Zenith some love too?

How about this: make the Zenith overdrivable. Allow it to optionally attach to an energy grid, and for every singu's worth of power have it increase the number of meteors by, say, 15% or 20% of the baseline. That way, if the rain of meteors isn't doing the job quite well enough, you can just make it RAIN HARDER. But you can do it in an incremental fashion, rather than having to spend all that time to make a second Zenith to get double the rate. Also, overdriving the Zenith would be somewhat more efficient in terms of metal cost than building a second one.

Letting the Zenith be overdrivable might give it the buff it needs to get built more often without reducing the barrier to entry such that it would be underpriced or overpowered for game-ending tech.

??
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10 years ago
I don't particularly like Zenith. It doesn't have any trigonometry.
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FIrankFFC
10 years ago
What about make it shoot large meteors whit much damage, not like current small rocks
+2 / -0

10 years ago
Yes please. Bigger rocks.
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FIrankFFC
10 years ago
Also more accurate cause now it just gives enemy metal to reclaim...
+0 / -0
less rocks
bigger rocks
rocks do clusterfuck to smaller rocks
add impulse-impact-lol-throwing effect!
enjoy the randomness of the unaimability!
moar reclaim

speaking of which, is there a map with no metal spots but meteor shower for metal income??
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quote:
speaking of which, is there a map with no metal spots but meteor shower for metal income??

Krog Launch. I'd link it if it wasn't broken.
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10 years ago
First i thought its only for ur own support because of the description "meteors for metal" but then after building it i was just disappointed no dmg no metal and 2 expensive :/
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10 years ago
just needs moar power
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Skasi
10 years ago
Not bigger rocks. More rocks! Or better yet, both! And less accuracy.
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10 years ago
Let it launch the overdriving hardware (windgens, solars, singus).
+1 / -0
Skasi
Ah yes, space junk! Surely in the year 9001 (that's when ZK plays, right?) there will be more junk in space than asteroids. I wanna kill enemies by throwing microwaves and refrigerators at them!
+1 / -0
10 years ago
As it is stupidly powerful ridiculously awesome FFA superporc-ecofest game-ending technology it might as well launch singus at the enemy. It could at least damage the enemy instead of feeding them metal as the meteors bounce harmlessly off the megasized shield networks.
+0 / -0
Give it lower damage but enough blast-radius to kill everything inside of the shield. Also, make it do terrain smoothing. So first it kills the windgens and the caretakers, and then without repairs the shield-generators go down, and then everything else. Meanwhile the striders walk through the hail of explosions like nothing at all.

Nicely different from the strider-pwning Starlight.

The one that I never see is the Disco.
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10 years ago
At the risk of sounding ignorant, what do you mean with "It doesn't have any trigonometry."?
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10 years ago
CHrankConnetable - I assume it took some tricky math to get the Starlight to work right. No fun math required to design/implement the Zenith.
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Zenith involves shooting from up above at an angle -> trigonometry involved.
DRP fires... in an arc... which involves trigonometry for the ballistic curve/targeting (like every other ballistic missile) i guess?
Silencer -> similar to zenith in that it flies in an angle after the upward phase.

Maybe the code is against me here, but rocks fly at an angle, too. The further you aim, the more they move laterally. But maybe that speed scales linearly with aiming distance, thus requiring no trigonometry.

The most interesting trigonometric aspect about the starlight is probably the fixed angular aiming velocity, making it sooooooo slow near the origin...
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10 years ago
quote:
At the risk of sounding ignorant, what do you mean with "It doesn't have any trigonometry."?
Maybe a better way to put it would be that Zenith barely interacts with the map. The rocks fly at a bit of an angle but this has little effect on their hit pattern. Re-aiming is instantaneous.

Compare this to Starlight. It matters where you build a Starlight because it may be blocked at long ranged by terrain. It is much faster to aim at long range and aiming always takes time and has some effect. This is why I think Starlight is a more interesting weapon.

Even DRP has aiming delays and it shoots fairly low.
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10 years ago
quote:
Even DRP has aiming delays and it shoots fairly low.

...if you're not using high arc (which has its own set of drawbacks).
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10 years ago
Okay then, how about this: Zenith can only target friendly units.

... i.e. you need a spotter, a unit with a transponder that the mass drivers can lock onto when deorbiting the rocks.

Depending on how intense the bombardment is, you might need more than one to finish the job. ;-)
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