This update includes a slight nerf to the Vehicle factory and some fairly dramatic changes to Jumpbots. Behind the scenes we are working on compatibility with the latest development versions of the engine.
Experimental Freaker change:
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Cost 240 -> 160
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BP 7.5 -> 5
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Health 650 -> 550
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Speed 2.25 -> 2.1
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Armed with a Slowbeam which has about 1/2 the range and 1/4 the DPS of Moderator.
The Placeholder is now buildable from the Jumpbot Factory. It is a support unit designed to suck opposing units into a clump and prevent them from escaping. Once some units are stuck they can be destroyed by the many short range AoE or face-melting weapons at the Jump Factory's disposal.
Ravager:
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Speed 2.95 -> 2.9
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Projectile Speed 230 -> 215 (Thug is 200 for comparision).
Slasher:
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Cost 140 -> 150
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Damage 45 -> 40
Dominatrix:
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Post-capture reload 8s -> 12s
Gauss Turret and Scrubber projectiles can only damage each unit they pass through once. Other Gauss projectiles will gain this behaviour when we move to the new engine because it is difficult to implement in 91.0.
Air transports have gained the ability to eject their cargo mid flight.
Kodachi projectile is now ballistic instead of a missile. Kodachi and Firewalker projectiles have new effects.
Damage dealt by flying debris has changed. The amount of debris from a Blastwing explosion has been tweaked to compensate.
The stop command no longer cancels Newton firezones. There is a dedicated command for this purpose.
Polish unit descriptions have been added for many units.