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Violence_3.2

By The_Yak
Rating:

5 way lava crystal underworld, V3 has lots of fixes including lavasplosions. Made by The_Yak(lwagner5465@gmail.com)
Size: 22 x 22

PLAY ON THIS MAP


Downloads: 840
Manual downloads:
http://api.springfiles.com/files/maps/violence_3.2.sd7
http://spring1.admin-box.com/maps/violence_3.2.sd7


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10 years ago
lava now extends beyond map edges
+5 / -0
Skasi
10 years ago
Hmm I never liked it when water extends beyond the edge, 'cause it makes sea and air units a pain. At least there's no ships here, but hovers and air still remain.
+0 / -0
10 years ago
I wonder how this would do as a 1v1 map. The visuals are amazing, if it would work in 1v1 or could be morphed into a 1v1 map somehow it would be great. TheMooseIsLoose is a very talented mapper.
+2 / -0
Skasi
10 years ago
It's strange how lava maps always end up as FFAs, or super ugly/unplayable.
+0 / -0

10 years ago
Skasi - I always have a soft-spot for this one: http://zero-k.info/Maps/Detail/7552

+0 / -0
10 years ago
I think this map is good for 1v1, altough hills + AA will require some arty or tac nukes from enemy.
The first air player will get a huge advantage if he expands unexpected/scouted there.

(don't forget the zenit (or similar big) nanoframe in front of your shields, to block 1 tac nuke for free ;)
+0 / -0


10 years ago
Featured, boxes transfered.
+0 / -0
9 years ago
Protip. Start in lava when shuffle is enabled.
+4 / -0


9 years ago
Fixed with:
!addbox 42 28 1 1 1
!addbox 66 36 1 1 2
!addbox 66 61 1 1 3
!addbox 59 69 1 1 4
!addbox 27 49 1 1 5
+1 / -0


9 years ago
The lava used here should be applied to lava highground.
+0 / -0
Edge glow looks bad with non island maps. Would require glsl fixes or modified heightmap.
+0 / -0
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