Loading...
  OR  Zero-K Name:    Password:   

sonic gun

31 posts, 1375 views
Post comment
Filter:    Player:  
Page of 2 (31 records)
sort

10 years ago
it can shoot both underwater and overwater, while the com is underwater. lets abuse this OPness. everyone make a sonicom!

see pwnage of it on 2 level 5 battlecoms, changing the game on Multiplayer B215937 17 on SapphireShores_V2.1
+2 / -0

10 years ago
Can any developers chime in on this thing? Is the sonic gun just a bizarre experiment or will we be seeing main-line units get this thing?
+0 / -0
I confess: it's all my fault.

A long time ago i implemented this thing and put it on an experimental Sonic Commander, to check out how/if it works. The final intention was to give the Junior Commander something to make it less defenseless in water, while also not being defenseless on land.

Then it waited for months, and now it's an unlock for every comm except junior.

Stats might be a bit off, too. Unsure if anybody gave it a critical eye before enabling. It was supposed to have about the same DPS as default comm laser (which it seems to have), and some chance to miss fast dodgy targets.
+0 / -0
Sonic gun have almost the same dps as Beam Laser. Additionally, it have higher range(320 against 300) and small AOE. It also can fire underwater, so I think it should be nerfed.
--Beam Laser vs Sonic Blaster
range 300 < 320
AOE 0 < 70 (it is like a half of Riot Cannon's AOE)
dps 155 < 159
reload 0.1 < 1.1 (here Laser win)
underwater No Yes

p.s. Are there any way for table formatting?
+1 / -0

10 years ago
IMHO the sonic blast should be a default weapon for commanders when underwater, and should only work on WATER and HOVER units, with hovers receiving splash damage only (as it detonates on the surface, not on the hover itself).

When the comm gets on dry land it should get its own lazzor back. The point of balances should be as follows:
Junior - abit smaller DPS than beam lazor, LESS RANGE, but with AOE to hit hovers.
Normal comm - same basic weapon as for Junior, but longer reload to match DPS of peashooter lazzor (assumption is if you are making actual sea com you'd take it as weapon upgrade as usual)

Most importantly, this shit should not work on land! It's OP beyond any measure and allows one to push certain shoreline situations to abuse point.
+0 / -1
Hmm you think that a peashooter-equivalent should also be able to fire underwater?

quote:
Most importantly, this shit should not work on land!

Unsure how being able to target dry land surface targets from submerged state is more insulting-to-injuring compared to murdering unsuspecting hovers who cannot shoot back.

Dry-land units like scallops and urchins can retaliate, at least.
+0 / -0


10 years ago
I am not aware of the existence of sonic gun.
+2 / -0
10 years ago
Being able to target hovers without the hovers being able to shoot back is terrible. It defeats one of the major advantages of every single unit with a frictionless repulsorlift hover system. A commander with the sonic gun can defeat EVERYTHING in the water, except sniper subs and plentiful torpedo units. Sonic Blasters are a generalist counter to EVERYTHING, in a theater of war that is ruled by very careful usage of resources and placement of forces and defenses.

Then again, Commanders don't exactly move that fast, and hovers can simply move out of the range of the Sonic Blaster most of the time. Such a com might be easily defeated by Scallop spam, especially since amphibious bots get intrinsic regeneration in water and their torp skirmishers have decent range.
+0 / -0
noo dont nerf sonic gun D:
wait... its removed...
+1 / -0


10 years ago
Was fun while it lasted. :)
+0 / -0


10 years ago
quote:
frictionless repulsorlift hover system

Gravity-turret experiments have debunked the "hovercraft are frictionless" hypothesis ages ago
+0 / -0

10 years ago
Well... I suppose I'm back to my nerfcom that can not repel a scrubber rush...
Also scallop spam dies to same cost in sonic comm due to AOE damage, + comm can also dodge torps while scallops can not.
+0 / -0
10 years ago
I like the sonic gun concept, but not if only for commanders.

Pressure/Explosion waves IRL are more dangerous underwater, but not completely useless on land.
EMP does 1/3 dmg to shields, why not explosives do 2* or 3* dmg underwater, that use-everywhere-weapons can be balanced...
+0 / -0
FIrankFFC
10 years ago
why not use that hover sonic and give it to hovers and then we can get sonic blaster back and i can get my op com back
+0 / -0


10 years ago
My sonic com more op.
+0 / -2
FIrankFFC
10 years ago
yeh we still never had fight whit them so how do you know
+1 / -0


10 years ago
trust me, as a more experienced ZK player, I know.
+2 / -0
FIrankFFC
10 years ago
naaaahhhh i dont
+0 / -0
How can something be balanced without some time to figure out counters?
The linked replay (from DErankAdminmojjj) only shows bad microed units vs semi-OP com.

2 Brawlers attack 1 after another, Shadows from time to time not used and even wasted, normal subs and scallops sent 3 by 3 into LvL5 coms (with shield-hp-link), very exposed unsupported LvL4 rez com...

I think sea coms need such a weapon vs hover, air AND sub treats - could make it more fun early game (less meta-game), while it is only usefull vs early raids when not morphed to LvL3+
+2 / -0

10 years ago
Well, then easily doable - give the comms sonic gun back, but nerf it. It will still be enuf for skeeters, but 2x sub should take out such comm easily. The way to go here would be to nerf range. It would also make it ~useless vs serious hovers (as u have to get right beneath them) and on land it does not have to work at all.
+0 / -0
Page of 2 (31 records)