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Desert Needle Small 3.0

By qray
Rating:

Desert map with soft sand and hard rocks. 2v2 to 4v4, 8 start positions. On rocks tanks/bots have a slightly higher speed (tanks:+20%,bots:+10%). Map options for metal, wind, feature values, time of day. Credits: Based on offical map blueprint container
Size: 14 x 12

PLAY ON THIS MAP


Downloads: 42
Manual downloads:
http://spring1.admin-box.com/maps/desert_needle_small_3.0.sd7
http://api.springfiles.com/files/maps/desert_needle_small_3.0.sd7


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10 years ago
it's so much better looking now, also balanced layout

+1 / -0

10 years ago
I really like the visuals of the rock strati.
+0 / -0


10 years ago
Are those cliffs steeper than 30/8?
+0 / -0
Is the tank speed bonus on rocks unique to this map? If so, that is awesome. Also, I assume that due to the very soft nature of sand, the middle is risky to use for tanks. I haven't actually played on this map yet, but I find the concept quite interesting.

Edit: Also, can spiders go up literally any hill? Meaning, can they camp on those needle cliffs?

I really have to try this map, it seems so much fun.
+0 / -0
ZK Spiders can climb vertical walls, which might not be accounted for by mapper, since most other games' spiders are less tolerant.

The speed bonus would be nullified by ZK settings, which eliminates typemaps everywhere, unless whitelisted. Should it be whitelisted for this map?
+0 / -0

10 years ago
different speeds for different units depending on ground type is not unique to this map only. some maps have speed penalties for swamp or speed bonus for "roads".
+0 / -0


10 years ago
Anarchid, only those kind of typemaps are autoeliminated which give a bonus to one unit type, but not others.

The typemaps that make a part of terrain faster/slower for all unit types are left intact.
+0 / -0


10 years ago
Yup, so a "tank speed bonus on rocks" would be exactly the kind of thing that gets shot without a permit.
+0 / -0


10 years ago
Indeed.
+0 / -0

10 years ago
Well that's a pity. Still an interesting map, though.
+1 / -0
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