A friend of mine, Rob, has bemoaned the need to be everywhere at once in these games.
He knows how to play, and has a build order down, but he had two bones to pick with the game so far:
1. Too much micro needed for Rob
2. Too complex for Rob (not sure how legitimate this was, considering how he multi-facked up)
Normally I would dismiss these as the complaints of a noob, and that enjoyment would come with time, but he has played other strategy games well. For instance, I find myself getting my ass kicked at slower games like SoSE, or Total War. I have also found Rob an effective ally in larger 0K games, where people like myself can run interference for the guys who have the right idea but less micro power.
Anyway, it got me thinking, Squirrels on amphetamines (ahem) probably have an advantage in Zero-K game over the longer-term thinkers, but there must be some way to ameliorate this disadvantage with the proper choice of the following:
Strategy - (Choice of rush vs. map control)
Tactics - (Raider Tanks require less micro than Comm Rush)
Units - (Skirmishers require less micro)
Unit AI - (Assign a group to a helper CAI?)
Clever UI use - (Ferry routes, repeat build)
UI Add-Ons - (for example, the Area Mex)
If there are some ways for a more, ah, "strategic" player to keep up the crazed rodentia with 70 APM out there, I would both be interested.
Hold forth!