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Widget: Cloaks + AA + Com info

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This widget contains a lot of useful functions.

1) It shows ally's and enemies' AA cover. It helps to save your planes and build new turrets in the right places.


2) It shows decloak range for selected cloaked units, so it is easier to surprise enemies by your new skuttle.
Also, it shows range between enemies' units by red, orange or green line.
Red line between two enemies' units means that it is impossible to go betwen them. Orange line means that you should be careful and the green one shows that it is easy to pass.


3) It shows important information about enemies' commanders. You need to just cast your look on com's head and you know it's damage, dps and attack range.

4) Now you do not need to type "SHINY" every time you nuke someone. This widget automatically says it to chat.

And lots of other useful things!

http://pastebin.com/YXDJH4Jd
+9 / -0
11 years ago
quote:
4) Now you do not need to type "SHINY" every time you nuke someone. This widget automatically says it to chat.

lmao
sfireman is going to love this
+2 / -0
11 years ago
quote:
lmao
sfireman is going to love this

It is the most important part of the widget.
+2 / -0
"you'r" = I have no idea whether you're or your?
It's really not that hard: Replace every "you'r" by "you are", if that makes no sense then use "your".

Changes approved :D

Btw, where did you get that "if frames%10 then ..." from? If i see this correctly it doesn't enter every tenth time (as opposed to entering every tenth time), but i might be wrong here... "if (int) then" should only not enter if int is 0...
+0 / -0


11 years ago
You know you can include LuaRules/Utilities/glVolumes.lua instead of copypasting its whole code? ;)
+1 / -0
:D looking at the code I can see you wrote this after finishing an anime/manga

im going to swap out the anotations and the SHINY catchphrases if you don't mind

btw toggles for the diffrent components of the widget?
+1 / -0
11 years ago
My suggestions would be to ditch all the automated chat (I rather hope it is a joke...) and to make it slightly lighter when you select a cloaked unit, it is quite hard too see with a cloaked unit selected at the moment. Other than that, good widget. That chat thing really needs to go though. Maybe you could make one without the chat thing and one with?
+1 / -0


11 years ago
It would be best separated into 4 widgets so everyone can enable only the function he wants.
+0 / -0
quote:
:D looking at the code I can see you wrote this after finishing an anime/manga
im going to swap out the anotations and the SHINY catchphrases if you don't mind

Lol. It is true. The main goal of this widget used to be saying "Perhaps, it ..." when I kill com.

It is opensource. Do with it whatever you want.

quote:
My suggestions would be to ditch all the automated chat (I rather hope it is a joke...) and to make it slightly lighter when you select a cloaked unit, it is quite hard too see with a cloaked unit selected at the moment. Other than that, good widget. That chat thing really needs to go though. Maybe you could make one without the chat thing and one with?

I added some options
quote:
-- options
local lighnessK=1.8 -- than big this number than lighter will be map when u select units
local silence=false -- no auto-chat stuff?

You can change them as you want.

quote:
You know you can include LuaRules/Utilities/glVolumes.lua instead of copypasting its whole code? ;)

Thanks. I did it now. I only copypaste constants for my function.
+0 / -0


11 years ago
@Rafal[ZK] you could just toggle each of the behaviours through the menu.
+0 / -0

11 years ago
the cloak ranges and aa ranges are already displayed, they're just not huge filled circles. But I think these kinds of visualizations are useful.
+0 / -0
11 years ago
How are they displayed? I have never seen anything that looks like a cloak range.
+0 / -0

11 years ago
quote:
How are they displayed? I have never seen anything that looks like a cloak range.


to view cloak ranges, press and hold "shift" and move mouse over a cloaked unit. it shows:
blue circle = decloak radius (=if enemy unit inside the unit decloaks)
red circle = weapon range
green circle = AA range (not 100% sure)
+0 / -0
11 years ago
Thanks DErankAdminmojjj. Is there a way to make them displayed by default and not just when you press shift?
+0 / -0
nice widget
+0 / -0
11 years ago
quote:
nice widget, how to install? I put it in my widgetfolder and changed to lua. But dont see it ingame

You have to allow local widget. It is somewhere in zero-k settings. You can change it ingame.
+0 / -0

11 years ago
yea, I did not saw aa fields. But you actuallly have to select aa. did not know that.
+0 / -0
11 years ago

Now widget shows if your units can pass between two enemies' units.
+0 / -0


11 years ago
Are you sure? What is the effect of large units such as Detriment?
+0 / -0
11 years ago
quote:
Are you sure? What is the effect of large units such as Detriment?

Does it have so big decloack radios?
+0 / -0
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