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Title: 1v1: All welcome!
Host: CZrankElerium
Game version: Zero-K v1.1.7.5
Engine version: 91.0
Battle ID: 185101
Started: 11 years ago
Duration: 28 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 43.2%

ESrankElTorero
Team 2
Chance of victory: 56.8%

AUrankAdminSaktoth

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Page of 2 (21 records)
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11 years ago
damned gunshits!
+0 / -0

11 years ago
"Enercon". Nice one.
+0 / -0

11 years ago
Nerf Rapier!!1
+0 / -0

11 years ago
nice game, recommended to watch.
+0 / -0

11 years ago
seriously building chainsaw too hard?
+1 / -0
11 years ago
chainsaw is one of those units i have mind-banned in 1v1 because i never need em, so when i actually need them i forget they exist :P
+0 / -0


11 years ago
quote:
units i have mind-banned ... because i never need em, so when i actually need them i forget they exist

this coming for a so-proclaimed troll player known for inventing the com switch? quickly, repent before it's too late!
+1 / -0

11 years ago
The comm switch is where you drop a comm with a vindi then pick up their comm and take it back to your base?

Please that's older than BA.
+0 / -0


11 years ago
Except that in ZK you can only pick stationary targets. The comm drop then means to startle the enemy com for the fraction of second to allow it to be napped.
+0 / -0
vindy should have spy emp bolt for the lulz! +1 this because!
+1 / -1

11 years ago
Except in SPRING you can only pick up stationary units. So yes. At least as old as spring, I believe as old as OTA. You'd be surprised how old most of the 'new ideas' are.

Like my other matches with the blastwing rushing. People were actually surprised, but that's a classic strategy as old as CA.
+0 / -0
quote:
Except in SPRING you can only pick up stationary units

I thought that was configurable and differed. My bad.

Warlok should still repent for displaying less than usual inventiveness.
+0 / -0

11 years ago
Surprisingly I agree with Saktoth on this topic.
+0 / -0


11 years ago
Casted on YouTube.
+4 / -0
Nice cast, Skasi mentioned something regarding wanting to be able to disable the rain... I would like to have a command to do this, but to my knowledge this impossible unfortunately as Zero-K disables map options.

Though my lua-fu is lacking, if anyone knew a way around this I'd like to know.

+0 / -0


11 years ago
Nanosprays are invisible! Otherwise nice cast and nice game.
+0 / -0


11 years ago
I think rain is to blame for invisible nanospray, I get it too but haven't heard any other complaints about it.
+0 / -0


11 years ago
Oh yeah, I meant to complain about the invisible nanosprays, but I was going to this evening.
+0 / -0
Plox feature the no-rain version then! I'd like to see nanosprays in the future casts on this map. :)

Edit: Or make a no-rain 1.6 version.
+0 / -0


11 years ago
Multiple versions of the same map make for confusion and I would like to avoid this if all possible. I noticed a lot of this because of the several different versions of Sapphire Shores I put out (WTF didn't this map have water?? WTF wasn't this map bigger??, etc).

Ideally I would just like rain to work for everyone. But if it boils down to shitty ATI drivers like most shader problems then there isn't much I can do.
+0 / -0
Page of 2 (21 records)