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Reclaiming commanders option

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11 years ago
It has happened to me in nearly all of the last 10 battles i have played, I have morphed my com (the right descision for the situation or not is irrelevent) to lv3/4/5, made cost with it, it has got killed, then one of my teammates reclaims the wreck no matter how much i tell them not to when i want to resurrect it.

I propose a toggle for allowing/disallowing the wreck to be reclaimed that only applies to that players team. In most of the battles mentioned, I know (with hindsight) that i could have gone on to make much better use of it than reclaiming it. It is even more annoying when I have morphed it with MY METAL and MY ENERGY, and another player can get the metal off the wreck.

The proposed toggle would allow the player who the com belonged to to resurrect it if they wish, without having to fight their own team.
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11 years ago
Your allies can also reclaim the unit wrecks which you made with your metal and your energy.
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11 years ago
They can, and those unit wrecks could be significantly more expensive(bantha), but those unit wrecks are from units that are available in their factory, coms are irreplaceable.
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11 years ago
I think if you rush (reclaim your another units if you need to) a Athena fast to rez the com, when it start rezzing another unit automatic stop the reclaim? (no so sure, test it and tell me)
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We are much more likely to make commanders rebuildable than this, once we have established how to deal with the base income, whether they are built at level 5 or we want the free BP of morph, whether you are allowed to own more than 1, how to handle sharing/capture/res if you're only allowed 1 and finally, when we get around to the implementation work.

Right now the discussion is tending towards 1 comm per player, built for full cost at level 5, but how capture/res/share works is complicated.
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11 years ago
> [...] once we have established how to deal with the base income [...]

Simply don't give players a commander, but a rocket/transport which contains the com and transfer income to it instead of com.

This rocket (or rocket wreck) could act as a bunker, especially for support coms with their long build range.
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11 years ago
I agree with removing base com incoming, if you always give player at least a incoming of +3m/e, even if him have NO UNITS AT ALL.
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quote:
NO UNITS AT ALL.

If your definition of "units" includes buildings then this means he's dead. If not then i don't see an issue of having income from mexes and solars.
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Mmm this is the first thing Google and I discussed. We figured all this out already.

An income structure needs to have all the defensive abilities of a comm to prevent early rushes destroying a player, it needs to have the same mobility as a comm or your start position gains arbitrary importance so... it needs to be a comm.

Innate player income removes the 'soft comm ends' of losing your comm. Risking your comm in a rush or such early on is meant to be a gamble beyond losing their offensive power. Walking them straight into the enemy base becomes way more attractive.

Frankly this was not even a problematic issue for us. With multiple comms, only the first need make resources. With 1 comm per player it's not even an issue, as long as we solve the capture/res/share thing to ensure the max number of comms never exceeds the starting number of players.
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quote:
even if him have NO UNITS AT ALL


I think forta means no eco units or no statics.
-> Solars and mexes can't move.

And that's exactly the thing I try to do with Uncle Sam.

AUrankAdminSaktoth:

Maybe make a homeworld-link-teleporter/warp building? :P
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11 years ago
So units = statics? I'm clearly missing something here...
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11 years ago
I think we mean if you have only a constructor
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11 years ago
I didnt know that this would get so many replies so quickly.
What do people think about other players being disallowed from reclaiming a com? This seems to have almost immediately become a thread about whether coms should have income or not.
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What if nub lose lvl0/1 com at front to enemy, enemy get com because allies are not able to reclaim, enemy rez and get additional 240m/e per minute (for support com)?

The rezzing Athena and abnegation of reclaim pay back the expense after about 5 minutes + enemy could use Athena further.

Especially on metal-low maps do you really would appreciate your own propose?
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11 years ago
It could be something of a noob trap, Maybe only enable it for >lv3 coms?
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11 years ago
Thats some idiotic suggestion, dont let teamates reclaim it, let it be reclaimed by enemy!

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11 years ago
what players want is not the com, but either:
* the personal income
* the thing with all the good looking abilities...

If there would be a unit replacement for each com (long range sniper, etc), and units like FatBoy in SupremeCommander nobody would ever morph their coms!
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11 years ago
What I mean by 'We are more likely to make comm rebuildable than forbid allies from reclaiming it' is 'We are very likely to make comm rebuildable at some point and we are NEVER going to fobid allies from reclaiming it'.

So no it's not going to happen, but one day you may be able to replace your comm and this wont be needed.
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11 years ago
Alternate solution: Make comms unrezzable. :]
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11 years ago
Was there not another long argument thread about making coms rebuildable? I would certainly like coms to be rebuilt but how would it work? Maybe a building like a zenith but MUCH less expensive that calls for another com to be sent at the cost of the com?
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