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Remove newton jump

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11 years ago
Remove newton jump
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11 years ago
just fix skuttle space launch by simple fix: self-d of transport will now also destroy its cargo.
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this!

http://zero-k.info/Battles/Detail/144019
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11 years ago
remove trolls...
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11 years ago
Lol, it so OP and it so retarded lol.
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11 years ago
lol its so expencive it dosent really make cost ^.^

btw newtoncanon is one of the few ways to end certain porc games, just due to imense overporc

ive seen games where starlights and zenith have had no effect on one teams porc due to number of shield gens...
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11 years ago
DErankKlon
With regards to transport self-d:
What if someone manages to nap a com, or something more expensive, like a Bantha, or even a Detriment? Would we want them to be able to finish it off that easily?
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no destruct on transport death, is the main reason i chose to play ZK ove BA

the second reason was flat tech tree

removing that feature will make ZK boring as shit...

i remember the first time i saw a airdrop in ZK game:
i was in my base, and some asshole loaded 3 jacks into valkaries and selfd them right ontop of me.
the jacks jump down and i go "omgwtf shiiiite!!!" and die horibly...

that was the deciding moment when i fully swiched from 8v8BADSD to ZK even though the population at that point was still rather small
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11 years ago
Ramp based newton cannon is sucky trolls make it when they want to lose games.
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11 years ago
btw 2 defenders will kill all newtoncanons and airdrops in game
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11 years ago
well thats a point USrankFireplace. there are probably other, better solutions to this. imo newton jumping is too much fun too remove it from the game, so its effect must be somehow balanced. that skuttle space launch is counterable by screamer seems fine, although any serious aa should be able to do that.

anyhow, the old skuttle ramping was way more fun, and could be balanced too.
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cheapest newton ramp

3.2k m cost jump lab + gunship lab

4k m + + skuttle + valkyre for each shot. Screamer denies it and since 300m napalm bomber cant be killed by 300m cloak aa I say its very balanced. Also zero-k lacks "hope to win" game because mostly when you lose you continue to lose. And this enables to kill some porc unless that porc has screamer.
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11 years ago
I dont care I hate the idea of ramps or stuff like that in a rts game its so random
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11 years ago
Why don't we just disable jump command for units that are already in midair?
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11 years ago
Currently only units with visible jumpjets can jump in midair, which makes sense to me and fixed some of the more broken stuff (skuttle says hi!).
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11 years ago
cause its already beed done...
we could re enable it ^.^
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11 years ago
wolas get over it with the napalm bombers and the jethros. its already quite silly that planes fac can be countered by every other factory, what other factory has that?
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It can't be countered by any factory other than planes.
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11 years ago
rafal

mobile AA units: units specificaly designed to counter air, usualy with a cost efficiency of 2.0 or more

available in evry single lab
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can i add gadget that allow AA to target flying unit?

what if AA can target all flying unit?

what if AA rocket is faster and can fire at flying unit which strangely move faster than airplane?

what if airplane move as fast as flying unit?!
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