#1
I've been toying around with the idea of using High Density Plating but found it to be rather costly than beneficial.
While the Health Bonus is good, (not great) it doesn't live up to the module slot itself.
- This Module alone requires one additional module to be equipped.
- This Module also reduces the speed of the already slow Commander unit, to negate this loss, another module must be spent.
- The health gain is good, though plating implies damage reduction than health.
Solutions
- Ablative armour could increase health by 10% and reduce damage from energy based weapons by 10%
- High Density armour could increase health by 20% and reduce damage from kenetic based weapons by 10% (requires ablative armour)
Energy weapons would include, lasers, tachyon beams, fire etc
Kinetic weapons would include missiles, EMG, Torpedos, EOS, etc.
#2
Autorepair seems a bit silly as it doesn't scale with other modules or commander level. Scaling is very important when customizing a character, in this case the unit. This module is very distasteful due to it's low low repair rate, which is completely ignorable compared to High Density Armour. Removing the flat modifier and applying these to the module would make it far more interesting
- While in combat, the Commander regenerates 0.5%+1 of it's Max health every second.
- While outside of combat, the commander regenerates 2% of it's Max Health every second.
- While nanolathing, all regeneration of the commander's health is reduced to 0%.
Ofcourse reducing the ammount of repair modules to the commander would be a good idea to say about 2 max?
#3 Servoes needs an additional effect which can be useful in alot of situations.
When a commander is dropped from a transport, it litterally dies, and is really shame for those early game who are busy microing their units when a heavy transport arrives or more and picks up the commander. Servoes could reduce the fall damage of the commander by a percentage aswell as giving it a speed boost.
#4 Sunburst Cannon, needs a secondary effect, it's a weak version of Dgun or is pretty much a short range Sniper Rifle, aswell again dealing less damage. Suggestions on this is as follow's below.
- Added EMP effect, Short duration, a get away ability?
- Piercing shot, that blasts through multiple targets?
- Fire trail, Leaving a fire trail in the path of the blast with super heated plasma, which lingers for a while.