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Graphics problems

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11 years ago
In game in full screen mode, it is as though it is zoomed in to the top left 25% of what I should be seeing. Confirmed by minimap showing 4x more area than I am actually seeing.

Screen Shots:
http://imgur.com/a/D26zJ#1

I have uninstalled and deleted Spring from MyGames, then reinstalled. No change. Please let me know if there is anything else I can post to make this easier to figure out in case this is something common that I just don't know about.

Thanks in advance. I miss playing zero-k.
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11 years ago
settings->open game data folder and delete luaui/config
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11 years ago
Try windowed fullscreen mode.

Fullscreen = 0
WindowBorderless = 1
WindowPosX = 0
WindowPosY = 0

Remove lines which set resolution.
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11 years ago
Windowed fullscreen is default with ZKL,
try non-windowed fullscreen mode
WindowBorderless=0
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11 years ago
or delete springsettings.cfg and click "high" in zero-k lobby
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11 years ago
wow, thank you for the suggestions. Trying them now, will post again with the outcome.
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11 years ago
deleting luaui/config made no difference

Fullscreen = 0
WindowBorderless = 1
WindowPosX = 0
WindowPosY = 0

was the default. deleting the lines setting the screen resolution didn't change anything.

fullscreen=1
WindowBorderless=0

and deleting screen resolution lines did make a diffrence; instead of only getting the top left 25%, I got the center 25%. :/

deleting configs and clicking "high" restored the original problem.

I also checked to see if my video card driver was up to date. It was not. I updated, but same problem. 460GTX btw.
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11 years ago
Monitor/driver control panel irregularity?

Try windowed mode:

Fullscreen = 0
WindowBorderless=0
WindowPosX = 0
WindowPosY = 0
XResolution = (something)
YResolution = (something)
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11 years ago
Btw do you have multiple monitors connected?
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11 years ago
I think if you have >1 monitors but play spring only on one screen, there should be no problems. I got similiar problem when I tried to play over 2 screens but it was only the zK interface that broke. The engine things (like "connecting to server message") were correct.
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