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Something against missile

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13 years ago
Hello,

I've got a tactic to kill my friends that are noobs, i use EMP against their
anti-nuke system and them i kill them with two or three nukes. Somebody can tell me what can we do against emp, inferno and little nuke missile?

Thanks
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13 years ago
Best defense is offense, so finding tactical launcher is best option for them.

However multiple shields covering antinuke will provide decent degree of defense.

Also building antinuke in a hole might help against tactical missiles coming from bigger distances - because they fall under angle.
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13 years ago
Ok Ty, i'll try this to protect me. But i prefer an defensive tactic.
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13 years ago
Put anti-nukes under cloakers so they are hard to find. If they don't know where it is they can't kill it :)

It also can help to have multiple anti-nukes, in case one is found.
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Skasi
13 years ago
The best counter to nuke is spreading your stuff over the whole map. Each nuclear missile costs 3'240 metal and energy. If you spread up your stuff properly they will hardly ever make cost.

Simple math: Let's say your enemy fires four nukes in a single game. Each will cost 5k metal. (3240+7000/4)
Every nuclear missile will have to destroy stuff worth 5000 metal. That's three fusions, a factory supported by half a dozen builders and an additional 1000 metal in units/defenses/misc that have to be destroyed with every single shot.

Ant it's usually not that hard to destroy nuclear silos, if they really bug you. (eg. skuttle)


Using shields against EMP missiles is the wrong way to go. EMP weapons are very efficient against shields. They should prove very useful against tacticals though.
Don't forget missile silos have a short range which means on average sized maps they have to be placed at your enemies front, so these really shouldn't be too hard to counter with anything.


By the way; there are at least infinite tactics to "kill noobs".
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13 years ago
Of course it depends on the situation.

Antinukes buried too far down collide with the hole walls and EMP aoe is large enough to hit through small holes or walls. It is balanced such that you cannot have invulnerable antinukes.

Against Inferno shield blanket is very effective as Inferno has almost no direct damage. The fire will still seep into the shield but that should be in the air if you have a blanket. Single shields are less good against Inferno as the damage can sneak in the sides if aimed next the the shield.

Shield is also very good against tacnuke. A single shield will block a tacnuke when near full charge and shields cost less than a single tacnuke missile.

EMP missile goes right through shields. This is not inconsistent behaviour as shields block projectiles that have less damage than their current charge and EMP missile has more EMP damage (counted as damage for the purpose of shields) than shield max charge.

Cloaker is the other counter to deep base strikes. It is good against EMP and Tacnuke as they need targets to be cost effective but not so good against Inferno as it has a pretty large AOE.

As for antinuking I can think of 4 broad methods off the top of my head.
1. Spread out. As Skasi said their nuke is pretty worthless if they need to kill more than a few areas on the map in order to not lose. This is of course dependant a large map.
2. Make antinuke beyond tacnuke range. Tacnuke's only have around 3500 range so if the map is large enough you should be able to keep enemy tacnuke emplacements far enough away from your main base. These tacnuke places are not cheap to set up.
3. Always have more antinukes than your opponent knows about. Cloak every antinuke and take note of antinukes that have been scouted, for example during construction or by a Spy.
4. Make more antinukes when you need them. If you have 3k metal in storage and 13 Nano Turrets you can produce an antinuke in under 20 seconds. If your current antinuke is emped or destroyed immediatly build another and you should have enough time to intercept the nuke.

The top 2 strategies are more useful in teamgames while the last 2 are for FFA mainly due to the differences in base density and income.
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13 years ago
This should probably be moved to Strategies and Tips.
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13 years ago
10 Thinks to do when building Anti-Nuke

#1 - Game draws on, Time to build one
#2 - Build under a cloaker
#3 - Build a Shield if it's discovered
#4 - Build in less obvious places
#5 - Build multiple Anti-Nuke
#6 - OPtional use of mobile anti-nukes
#7 COver your Anti-Nuke with Heavy ammounts of Flak, as bombers or gunships hoard in, they'll take alot more damage, with about 5 flak, a krow will die in seconds.
#8 - Do not use nanos to build an anti-nuke, this is a dead give away
#9 - Space out anti-nukes in the best way possible
#10 - Lose one, replace one immediately. Then hunt for that ICBM.


Good Luck.
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13 years ago
#11 - Terraforming around a Silo is a dead give away.
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13 years ago
If the map is so small that the enemy can comfortably tacnuke your antinuke, how on earth has the game not already ended?
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13 years ago
nuke is not useful. first team have a nuke mostly fail the battle.
It cost 7000 and build each nuke cost 2400. Only if enemy are noob... thats 9400 metal difference on units.
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