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Com-War

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13 years ago
I founded some months ago (one type) of commander war.
I played it with some people and got a positive feedback.
Rules:
1. No factories and athenas (--> no moveable units exept commander)
2. Everything else is permitted (morph, rescue, Big long range defence, eco....)

I like it really and i think it is good and gives a fantastic variety to the game also as new intresting strategy opportunities.
Cause of that i wanted to ask if we (Licho;) could make a new option setting like the "King of the Hill" setting. In this cannot anyone break the rules...

PLEASE think about! And put it into the next new version of zk.
THanks:))
Cane
+0 / -0
13 years ago
make a annihilator to deny every com moving in - enven long range coms ( + radar )

make a bemoth to counter it

make a bertha to counter bemoths

make shields to counter berthas and go porcy - or make nukes :)

let's tacnuke everything :)
+0 / -0
13 years ago
? First: building annis costs a lot of matel and time,
Second: e.g. cloaked coms with dgun? :P
.......!!!!
+0 / -0
13 years ago
Dgun or better to say dgun made in china, which cant even dgun hlt isint a dgun. To porc till anihilator much much time is needed. I think it is rather easy to create such battle by banining all moving things? I mean no any coding is needed.
+0 / -0
13 years ago
Ban all factories and athena works.
Not sure if banning the jammer bot will prevent cloak tower from morphing into it. (which is useful as a scout)
+0 / -0

13 years ago
In springlobby you can set a list of banned units that are then unbuildable ingame.

Perhaps this feature should be added to zklobby so you can do whatever configuration you want pretty easily.
+0 / -0
13 years ago
Can we ban morphs too - that would be nice :)

Aspis is cheaper than Eraser - if you want a scout you maybe don't want to pay 700 metal for each scout.

What's about rez coms who rez enemy commanders => should it be possible?

And should we enable mines in the build menu?
+0 / -0