Loading...
  OR  Zero-K Name:    Password:   

Retarded skuttle dekloak radius

12 posts, 669 views
Post comment
Filter:    Player:  
sort
12 years ago
Well, the tittle says all... I don't like that my skuttles get dekloaked because there is an unit at 10000000km

Skuttles used to be good, now they are useless... they get dekloaked too early, so defs can kill it easily while jumping
Also they can't sneak anymore into an enemy base.
+0 / -0

12 years ago
agree. completely.
+0 / -0
Skuttle is supposed to be like that. It used to be able to sneak into enemy bases, even with lots of def, which was a bit OP. It was supposed to kill single unsupported or exposed units with medium-high HP (Less than 8k) or things like clustered armies. If you want to sneak into the enemy base, use Scythes or pay a bit more for some Newtons and a ramp.
+0 / -0
12 years ago
Ever since its decloak area was increased by 40% in one version, it's been annoying as hell to use. This should be reverted.
+0 / -0
Ok, forget about sneaking into bases.
How am I supposed to kill anything if any unit with a fast weapon can kill the skuttle before it lands because it dekloaks too early? You can't even use it like a roach for the same reason.
+0 / -0

12 years ago
Stop trying to scuttle felons.
+0 / -0
12 years ago
Actually it was more retarded when you have to spam LLT's and watch your LVL5 com or whatever big unit to die. Now it is perfect golly, sumo dante, whatever heavy thing wont shot it down before it lands = antiheavy.
+0 / -0


12 years ago
it feels a little random now though, which at the price of a skuttle, is poor news.
+0 / -0
12 years ago
It might be a bit UP, now that see the 40% nerf.
+0 / -0
Skuttle isint expensive. Consider countering units price ~2k m. Before it was just "skuttle it" skuttles were definitly overused and with no counter(spaming fleas all arround is not a counter) and main thing why skuttles were bad it made game not fun - when your units explode for no good reason. It is always better when units die to something visible.
+0 / -0

12 years ago
yeah but a little bit more HP would be nice so you
can drain the shields atleast. Now the skuttle
puff against a shieldball like hot air.
With a little bit more HP it would hit the shield
and drain it. Remember with about 500m you can make
5 ticks which stop the shieldball for better cost
when use a landmine.
+0 / -0

12 years ago
the current problem with skuttle is not the decloak radius
its that the health was nerfed at the same damn time as the decloak radius which is why it dies to a sneeze now
if it had its old health back or mb a little more i'd be completley happy
+0 / -0