> * mine cheaper, but max level 2 instead of 3
. I don't like this idea, why do you can't overdrive planetary mines :D
. But I think we should Add Planetary Mexes who prevent that you can build mexes on some mex spots - or a percentage value.
. Maybe we should calculate boni like the overdrive and make planetary fusions too.
> * cheaper tech-structures, but no defense above level 1
. I think we should let you upgrade it a little bit more for 1/3 times of the cost of a single ship each.
. lvl 1 : defense against 1 ship
. lvl 2 : defense against 2 ships
. lvl 3 : defense against 3 ships
. etc.
. And if you bomb a planet you lose as many ships as there is defense and the defense dies - but the rest destroyes one structure per ship.
> * +1 artifact (tech victory), but no wormhole allowed
. +1 - good idea, but you can also to forbid trade with locals on the artifact planets or this is a trade victory - not a tech victory.
> * can not be bombarded
. I suggest less defense costs but higher bomb efficiency if you have lost all defense capacities.
> There could even be some very big bonuses affecting all your planets, like Wonders (Civ) or Secret projects (SMAC). These could have "requirements" that have to be met.
. You can cloak your structures? lol :)
. Only decloak to anyone with IPs there - good idea !
> * increase starship-defense on all planets of the owner by 6, ONLY active when wormholes exist on any of the owners planets
. I think 6 is too much if EACH planet is affected.
> * increase credit output on owners planets by 50 when no starship factory is present
. Or decrease it if the planet can make a starship AND you or your clan have free storage for this starship.
. But increase the maximum of starship production if the mines are upgraded.
I also think that if you sent 2 ships through JumpGates one of it should instant-destroy a structure and die instead of attacking the defense first 1v1 to clear the way for other ships.